Displays a sequence of 3d discrete points by using QGLviewer.
-h [ --help ]                         display this message
 -i [ --input ] arg                    input file: sdp (sequence of discrete 
                                       points)
 --SDPindex arg                        specify the sdp index (by default 
                                       0,1,2).
 -c [ --pointColor ] arg               set the color of  points: r g b a 
 -l [ --lineColor ] arg                set the color of line: r g b a 
 -m [ --addMesh ] arg                  append a mesh (off/obj) to the point 
                                       set visualization.
 --customColorMesh arg                 set the R, G, B, A components of the 
                                       colors of the mesh faces (mesh added 
                                       with option --addMesh). 
 --importColors                        import point colors from the input file
                                       (R G B colors should be by default at 
                                       index 3, 4, 5).
 --importColorLabels                   import color labels from the input file
                                       (label index  should be by default at 
                                       index 3).
 --setColorsIndex arg                  customize the index of the imported 
                                       colors in the source file (used by 
                                       -importColor).
 --setColorLabelIndex arg (=3)         customize the index of the imported 
                                       color labels in the source file (used 
                                       by -importColorLabels).
 -f [ --filter ] arg (=100)            filter input file in order to display 
                                       only the [arg] pourcent of the input 3D
                                       points (uniformly selected).
 --noPointDisplay                      usefull for instance to only display 
                                       the lines between points.
 --drawLines                           draw the line between discrete points.
 -x [ --scaleX ] arg (=1)              set the scale value in the X direction 
                                       (default 1.0)
 -y [ --scaleY ] arg (=1)              set the scale value in the Y direction 
                                       (default 1.0)
 -z [ --scaleZ ] arg (=1)              set the scale value in the Z direction 
                                       (default 1.0)
 --sphereResolution arg (=30)          defines the sphere resolution (used 
                                       when the primitive is set to the 
                                       sphere). (default resolution: 30)
 -s [ --sphereRadius ] arg (=0.20000000000000001)
                                       defines the sphere radius (used when 
                                       the primitive is set to the sphere). 
                                       (default value 0.2)
 --sphereRadiusFromInput               takes, as sphere radius, the 4th field 
                                       of the sdp input file.
 --lineSize arg (=0.20000000000000001) defines the line size (used when the 
                                       --drawLines or --drawVectors option is 
                                       selected). (default value 0.2))
 -p [ --primitive ] arg (=voxel)       set the primitive to display the set of
                                       points (can be sphere, voxel (default),
                                       or glPoints (opengl points).
 -v [ --drawVectors ] arg              SDP vector file: draw a set of vectors 
                                       from the given file (each vector are 
                                       determined by two consecutive point 
                                       given, each point represented by its 
                                       coordinates on a single line.
 --interactiveDisplayVoxCoords         by using this option the pixel 
                                       coordinates can be displayed after 
                                       selection (shift+left click on voxel). 
This tool can be useful to recover coordinates from a set of voxels. To do it, you have to add the option allowing to activate the interactive selection (with –interactiveDisplayVoxCoords), for instance if you apply: 
 you should be able to select a voxel by using the SHIFT key and by clicking on a voxel: