DGtal 1.3.0
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Ball visualisation (with Board3DTo2D)

See also
Adding clipping planes
Ball visualization (with Board3DTo2D) .
#include <iostream>
#include "DGtal/io/boards/Board3DTo2D.h"
#include "DGtal/io/DrawWithDisplay3DModifier.h"
#include "DGtal/io/Color.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
using namespace std;
using namespace DGtal;
using namespace Z3i;
// Standard services - public :
int main()
Point p1( 0, 0, 0 );
Point p2( 20, 20, 20 );
Domain domain(p1, p2);
DigitalSet shape_set( domain );
Shapes<Domain>::addNorm2Ball( shape_set, Point( 10, 10, 10 ), 7 );
board << SetMode3D( shape_set.className(), "Both" );
board << shape_set;
board << CustomColors3D(Color(250, 200,0, 100),Color(250, 200,0, 20));
board << SetMode3D( p1.className(), "Paving" );
board << CameraPosition(10.000000, 10.000000, 41.682465)
<< CameraDirection(0.000000, 0.000000, -1.000000)
<< CameraUpVector(0.000000, 1.000000, 0.000000);
//board << SetMode3D(board.className(), "WireFrameMode");
board.saveCairo("dgtalBoard3DTo2D-6.png", Board3DTo2D<Space, KSpace>::CairoPNG, 600, 400);
// //
Class for PDF, PNG, PS, EPS, SVG export drawings with Cairo with 3D->2D projection.
Definition: Board3DTo2D.h:71
void saveCairo(const char *filename, CairoType type, int bWidth, int bHeight)
Structure representing an RGB triple with alpha component.
Definition: Color.h:68
Aim: A utility class for constructing different shapes (balls, diamonds, and others).
DGtal is the top-level namespace which contains all DGtal functions and types.
STL namespace.
CameraDirection class to set camera direction.
CameraPosition class to set camera position.
CameraUpVector class to set camera up-vector.
Modifier class in a Display3D stream. Useful to choose your own mode for a given class....
int main()
Definition: testBits.cpp:56
MyPointD Point
Definition: testClone2.cpp:383
Domain domain
HyperRectDomain< Space > Domain
Z2i::DigitalSet DigitalSet