DGtal 1.3.0
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glext.h
1
5#ifndef __glext_h_
6#define __glext_h_
7
8#ifdef __cplusplus
9extern "C" {
10#endif
11
12/*
13** Copyright (c) 2007-2012 The Khronos Group Inc.
14**
15** Permission is hereby granted, free of charge, to any person obtaining a
16** copy of this software and/or associated documentation files (the
17** "Materials"), to deal in the Materials without restriction, including
18** without limitation the rights to use, copy, modify, merge, publish,
19** distribute, sublicense, and/or sell copies of the Materials, and to
20** permit persons to whom the Materials are furnished to do so, subject to
21** the following conditions:
22**
23** The above copyright notice and this permission notice shall be included
24** in all copies or substantial portions of the Materials.
25**
26** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
27** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
28** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
29** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
30** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
31** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
32** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
33*/
34
35/* Header file version number, required by OpenGL ABI for Linux */
36/* glext.h last updated $Date: 2012-01-26 02:44:56 -0800 (Thu, 26 Jan 2012) $ */
37/* Current version at http://www.opengl.org/registry/ */
38#define GL_GLEXT_VERSION 75
39/* Function declaration macros - to move into glplatform.h */
40
41#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
42#define WIN32_LEAN_AND_MEAN 1
43#include <windows.h>
44#endif
45
46#ifndef APIENTRY
47#define APIENTRY
48#endif
49#ifndef APIENTRYP
50#define APIENTRYP APIENTRY *
51#endif
52#ifndef GLAPI
53#define GLAPI extern
54#endif
55
56/*************************************************************/
57
58#ifndef GL_VERSION_1_2
59#define GL_UNSIGNED_BYTE_3_3_2 0x8032
60#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
61#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
62#define GL_UNSIGNED_INT_8_8_8_8 0x8035
63#define GL_UNSIGNED_INT_10_10_10_2 0x8036
64#define GL_TEXTURE_BINDING_3D 0x806A
65#define GL_PACK_SKIP_IMAGES 0x806B
66#define GL_PACK_IMAGE_HEIGHT 0x806C
67#define GL_UNPACK_SKIP_IMAGES 0x806D
68#define GL_UNPACK_IMAGE_HEIGHT 0x806E
69#define GL_TEXTURE_3D 0x806F
70#define GL_PROXY_TEXTURE_3D 0x8070
71#define GL_TEXTURE_DEPTH 0x8071
72#define GL_TEXTURE_WRAP_R 0x8072
73#define GL_MAX_3D_TEXTURE_SIZE 0x8073
74#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
75#define GL_UNSIGNED_SHORT_5_6_5 0x8363
76#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
77#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
78#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
79#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
80#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
81#define GL_BGR 0x80E0
82#define GL_BGRA 0x80E1
83#define GL_MAX_ELEMENTS_VERTICES 0x80E8
84#define GL_MAX_ELEMENTS_INDICES 0x80E9
85#define GL_CLAMP_TO_EDGE 0x812F
86#define GL_TEXTURE_MIN_LOD 0x813A
87#define GL_TEXTURE_MAX_LOD 0x813B
88#define GL_TEXTURE_BASE_LEVEL 0x813C
89#define GL_TEXTURE_MAX_LEVEL 0x813D
90#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
91#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
92#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
93#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
94#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
95#endif
96
97#ifndef GL_VERSION_1_2_DEPRECATED
98#define GL_RESCALE_NORMAL 0x803A
99#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
100#define GL_SINGLE_COLOR 0x81F9
101#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
102#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
103#endif
104
105#ifndef GL_ARB_imaging
106#define GL_CONSTANT_COLOR 0x8001
107#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
108#define GL_CONSTANT_ALPHA 0x8003
109#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
110#define GL_BLEND_COLOR 0x8005
111#define GL_FUNC_ADD 0x8006
112#define GL_MIN 0x8007
113#define GL_MAX 0x8008
114#define GL_BLEND_EQUATION 0x8009
115#define GL_FUNC_SUBTRACT 0x800A
116#define GL_FUNC_REVERSE_SUBTRACT 0x800B
117#endif
118
119#ifndef GL_ARB_imaging_DEPRECATED
120#define GL_CONVOLUTION_1D 0x8010
121#define GL_CONVOLUTION_2D 0x8011
122#define GL_SEPARABLE_2D 0x8012
123#define GL_CONVOLUTION_BORDER_MODE 0x8013
124#define GL_CONVOLUTION_FILTER_SCALE 0x8014
125#define GL_CONVOLUTION_FILTER_BIAS 0x8015
126#define GL_REDUCE 0x8016
127#define GL_CONVOLUTION_FORMAT 0x8017
128#define GL_CONVOLUTION_WIDTH 0x8018
129#define GL_CONVOLUTION_HEIGHT 0x8019
130#define GL_MAX_CONVOLUTION_WIDTH 0x801A
131#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
132#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
133#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
134#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
135#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
136#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
137#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
138#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
139#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
140#define GL_HISTOGRAM 0x8024
141#define GL_PROXY_HISTOGRAM 0x8025
142#define GL_HISTOGRAM_WIDTH 0x8026
143#define GL_HISTOGRAM_FORMAT 0x8027
144#define GL_HISTOGRAM_RED_SIZE 0x8028
145#define GL_HISTOGRAM_GREEN_SIZE 0x8029
146#define GL_HISTOGRAM_BLUE_SIZE 0x802A
147#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
148#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
149#define GL_HISTOGRAM_SINK 0x802D
150#define GL_MINMAX 0x802E
151#define GL_MINMAX_FORMAT 0x802F
152#define GL_MINMAX_SINK 0x8030
153#define GL_TABLE_TOO_LARGE 0x8031
154#define GL_COLOR_MATRIX 0x80B1
155#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
156#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
157#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
158#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
159#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
160#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
161#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
162#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
163#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
164#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
165#define GL_COLOR_TABLE 0x80D0
166#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
167#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
168#define GL_PROXY_COLOR_TABLE 0x80D3
169#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
170#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
171#define GL_COLOR_TABLE_SCALE 0x80D6
172#define GL_COLOR_TABLE_BIAS 0x80D7
173#define GL_COLOR_TABLE_FORMAT 0x80D8
174#define GL_COLOR_TABLE_WIDTH 0x80D9
175#define GL_COLOR_TABLE_RED_SIZE 0x80DA
176#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
177#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
178#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
179#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
180#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
181#define GL_CONSTANT_BORDER 0x8151
182#define GL_REPLICATE_BORDER 0x8153
183#define GL_CONVOLUTION_BORDER_COLOR 0x8154
184#endif
185
186#ifndef GL_VERSION_1_3
187#define GL_TEXTURE0 0x84C0
188#define GL_TEXTURE1 0x84C1
189#define GL_TEXTURE2 0x84C2
190#define GL_TEXTURE3 0x84C3
191#define GL_TEXTURE4 0x84C4
192#define GL_TEXTURE5 0x84C5
193#define GL_TEXTURE6 0x84C6
194#define GL_TEXTURE7 0x84C7
195#define GL_TEXTURE8 0x84C8
196#define GL_TEXTURE9 0x84C9
197#define GL_TEXTURE10 0x84CA
198#define GL_TEXTURE11 0x84CB
199#define GL_TEXTURE12 0x84CC
200#define GL_TEXTURE13 0x84CD
201#define GL_TEXTURE14 0x84CE
202#define GL_TEXTURE15 0x84CF
203#define GL_TEXTURE16 0x84D0
204#define GL_TEXTURE17 0x84D1
205#define GL_TEXTURE18 0x84D2
206#define GL_TEXTURE19 0x84D3
207#define GL_TEXTURE20 0x84D4
208#define GL_TEXTURE21 0x84D5
209#define GL_TEXTURE22 0x84D6
210#define GL_TEXTURE23 0x84D7
211#define GL_TEXTURE24 0x84D8
212#define GL_TEXTURE25 0x84D9
213#define GL_TEXTURE26 0x84DA
214#define GL_TEXTURE27 0x84DB
215#define GL_TEXTURE28 0x84DC
216#define GL_TEXTURE29 0x84DD
217#define GL_TEXTURE30 0x84DE
218#define GL_TEXTURE31 0x84DF
219#define GL_ACTIVE_TEXTURE 0x84E0
220#define GL_MULTISAMPLE 0x809D
221#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
222#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
223#define GL_SAMPLE_COVERAGE 0x80A0
224#define GL_SAMPLE_BUFFERS 0x80A8
225#define GL_SAMPLES 0x80A9
226#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
227#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
228#define GL_TEXTURE_CUBE_MAP 0x8513
229#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
230#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
231#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
232#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
233#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
234#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
235#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
236#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
237#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
238#define GL_COMPRESSED_RGB 0x84ED
239#define GL_COMPRESSED_RGBA 0x84EE
240#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
241#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
242#define GL_TEXTURE_COMPRESSED 0x86A1
243#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
244#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
245#define GL_CLAMP_TO_BORDER 0x812D
246#endif
247
248#ifndef GL_VERSION_1_3_DEPRECATED
249#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
250#define GL_MAX_TEXTURE_UNITS 0x84E2
251#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
252#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
253#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
254#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
255#define GL_MULTISAMPLE_BIT 0x20000000
256#define GL_NORMAL_MAP 0x8511
257#define GL_REFLECTION_MAP 0x8512
258#define GL_COMPRESSED_ALPHA 0x84E9
259#define GL_COMPRESSED_LUMINANCE 0x84EA
260#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
261#define GL_COMPRESSED_INTENSITY 0x84EC
262#define GL_COMBINE 0x8570
263#define GL_COMBINE_RGB 0x8571
264#define GL_COMBINE_ALPHA 0x8572
265#define GL_SOURCE0_RGB 0x8580
266#define GL_SOURCE1_RGB 0x8581
267#define GL_SOURCE2_RGB 0x8582
268#define GL_SOURCE0_ALPHA 0x8588
269#define GL_SOURCE1_ALPHA 0x8589
270#define GL_SOURCE2_ALPHA 0x858A
271#define GL_OPERAND0_RGB 0x8590
272#define GL_OPERAND1_RGB 0x8591
273#define GL_OPERAND2_RGB 0x8592
274#define GL_OPERAND0_ALPHA 0x8598
275#define GL_OPERAND1_ALPHA 0x8599
276#define GL_OPERAND2_ALPHA 0x859A
277#define GL_RGB_SCALE 0x8573
278#define GL_ADD_SIGNED 0x8574
279#define GL_INTERPOLATE 0x8575
280#define GL_SUBTRACT 0x84E7
281#define GL_CONSTANT 0x8576
282#define GL_PRIMARY_COLOR 0x8577
283#define GL_PREVIOUS 0x8578
284#define GL_DOT3_RGB 0x86AE
285#define GL_DOT3_RGBA 0x86AF
286#endif
287
288#ifndef GL_VERSION_1_4
289#define GL_BLEND_DST_RGB 0x80C8
290#define GL_BLEND_SRC_RGB 0x80C9
291#define GL_BLEND_DST_ALPHA 0x80CA
292#define GL_BLEND_SRC_ALPHA 0x80CB
293#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
294#define GL_DEPTH_COMPONENT16 0x81A5
295#define GL_DEPTH_COMPONENT24 0x81A6
296#define GL_DEPTH_COMPONENT32 0x81A7
297#define GL_MIRRORED_REPEAT 0x8370
298#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
299#define GL_TEXTURE_LOD_BIAS 0x8501
300#define GL_INCR_WRAP 0x8507
301#define GL_DECR_WRAP 0x8508
302#define GL_TEXTURE_DEPTH_SIZE 0x884A
303#define GL_TEXTURE_COMPARE_MODE 0x884C
304#define GL_TEXTURE_COMPARE_FUNC 0x884D
305#endif
306
307#ifndef GL_VERSION_1_4_DEPRECATED
308#define GL_POINT_SIZE_MIN 0x8126
309#define GL_POINT_SIZE_MAX 0x8127
310#define GL_POINT_DISTANCE_ATTENUATION 0x8129
311#define GL_GENERATE_MIPMAP 0x8191
312#define GL_GENERATE_MIPMAP_HINT 0x8192
313#define GL_FOG_COORDINATE_SOURCE 0x8450
314#define GL_FOG_COORDINATE 0x8451
315#define GL_FRAGMENT_DEPTH 0x8452
316#define GL_CURRENT_FOG_COORDINATE 0x8453
317#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
318#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
319#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
320#define GL_FOG_COORDINATE_ARRAY 0x8457
321#define GL_COLOR_SUM 0x8458
322#define GL_CURRENT_SECONDARY_COLOR 0x8459
323#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
324#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
325#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
326#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
327#define GL_SECONDARY_COLOR_ARRAY 0x845E
328#define GL_TEXTURE_FILTER_CONTROL 0x8500
329#define GL_DEPTH_TEXTURE_MODE 0x884B
330#define GL_COMPARE_R_TO_TEXTURE 0x884E
331#endif
332
333#ifndef GL_VERSION_1_5
334#define GL_BUFFER_SIZE 0x8764
335#define GL_BUFFER_USAGE 0x8765
336#define GL_QUERY_COUNTER_BITS 0x8864
337#define GL_CURRENT_QUERY 0x8865
338#define GL_QUERY_RESULT 0x8866
339#define GL_QUERY_RESULT_AVAILABLE 0x8867
340#define GL_ARRAY_BUFFER 0x8892
341#define GL_ELEMENT_ARRAY_BUFFER 0x8893
342#define GL_ARRAY_BUFFER_BINDING 0x8894
343#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
344#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
345#define GL_READ_ONLY 0x88B8
346#define GL_WRITE_ONLY 0x88B9
347#define GL_READ_WRITE 0x88BA
348#define GL_BUFFER_ACCESS 0x88BB
349#define GL_BUFFER_MAPPED 0x88BC
350#define GL_BUFFER_MAP_POINTER 0x88BD
351#define GL_STREAM_DRAW 0x88E0
352#define GL_STREAM_READ 0x88E1
353#define GL_STREAM_COPY 0x88E2
354#define GL_STATIC_DRAW 0x88E4
355#define GL_STATIC_READ 0x88E5
356#define GL_STATIC_COPY 0x88E6
357#define GL_DYNAMIC_DRAW 0x88E8
358#define GL_DYNAMIC_READ 0x88E9
359#define GL_DYNAMIC_COPY 0x88EA
360#define GL_SAMPLES_PASSED 0x8914
361#endif
362
363#ifndef GL_VERSION_1_5_DEPRECATED
364#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
365#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
366#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
367#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
368#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
369#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
370#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
371#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
372#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
373#define GL_FOG_COORD_SRC 0x8450
374#define GL_FOG_COORD 0x8451
375#define GL_CURRENT_FOG_COORD 0x8453
376#define GL_FOG_COORD_ARRAY_TYPE 0x8454
377#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
378#define GL_FOG_COORD_ARRAY_POINTER 0x8456
379#define GL_FOG_COORD_ARRAY 0x8457
380#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
381#define GL_SRC0_RGB 0x8580
382#define GL_SRC1_RGB 0x8581
383#define GL_SRC2_RGB 0x8582
384#define GL_SRC0_ALPHA 0x8588
385#define GL_SRC1_ALPHA 0x8589
386#define GL_SRC2_ALPHA 0x858A
387#endif
388
389#ifndef GL_VERSION_2_0
390#define GL_BLEND_EQUATION_RGB 0x8009
391#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
392#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
393#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
394#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
395#define GL_CURRENT_VERTEX_ATTRIB 0x8626
396#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
397#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
398#define GL_STENCIL_BACK_FUNC 0x8800
399#define GL_STENCIL_BACK_FAIL 0x8801
400#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
401#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
402#define GL_MAX_DRAW_BUFFERS 0x8824
403#define GL_DRAW_BUFFER0 0x8825
404#define GL_DRAW_BUFFER1 0x8826
405#define GL_DRAW_BUFFER2 0x8827
406#define GL_DRAW_BUFFER3 0x8828
407#define GL_DRAW_BUFFER4 0x8829
408#define GL_DRAW_BUFFER5 0x882A
409#define GL_DRAW_BUFFER6 0x882B
410#define GL_DRAW_BUFFER7 0x882C
411#define GL_DRAW_BUFFER8 0x882D
412#define GL_DRAW_BUFFER9 0x882E
413#define GL_DRAW_BUFFER10 0x882F
414#define GL_DRAW_BUFFER11 0x8830
415#define GL_DRAW_BUFFER12 0x8831
416#define GL_DRAW_BUFFER13 0x8832
417#define GL_DRAW_BUFFER14 0x8833
418#define GL_DRAW_BUFFER15 0x8834
419#define GL_BLEND_EQUATION_ALPHA 0x883D
420#define GL_MAX_VERTEX_ATTRIBS 0x8869
421#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
422#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
423#define GL_FRAGMENT_SHADER 0x8B30
424#define GL_VERTEX_SHADER 0x8B31
425#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
426#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
427#define GL_MAX_VARYING_FLOATS 0x8B4B
428#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
429#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
430#define GL_SHADER_TYPE 0x8B4F
431#define GL_FLOAT_VEC2 0x8B50
432#define GL_FLOAT_VEC3 0x8B51
433#define GL_FLOAT_VEC4 0x8B52
434#define GL_INT_VEC2 0x8B53
435#define GL_INT_VEC3 0x8B54
436#define GL_INT_VEC4 0x8B55
437#define GL_BOOL 0x8B56
438#define GL_BOOL_VEC2 0x8B57
439#define GL_BOOL_VEC3 0x8B58
440#define GL_BOOL_VEC4 0x8B59
441#define GL_FLOAT_MAT2 0x8B5A
442#define GL_FLOAT_MAT3 0x8B5B
443#define GL_FLOAT_MAT4 0x8B5C
444#define GL_SAMPLER_1D 0x8B5D
445#define GL_SAMPLER_2D 0x8B5E
446#define GL_SAMPLER_3D 0x8B5F
447#define GL_SAMPLER_CUBE 0x8B60
448#define GL_SAMPLER_1D_SHADOW 0x8B61
449#define GL_SAMPLER_2D_SHADOW 0x8B62
450#define GL_DELETE_STATUS 0x8B80
451#define GL_COMPILE_STATUS 0x8B81
452#define GL_LINK_STATUS 0x8B82
453#define GL_VALIDATE_STATUS 0x8B83
454#define GL_INFO_LOG_LENGTH 0x8B84
455#define GL_ATTACHED_SHADERS 0x8B85
456#define GL_ACTIVE_UNIFORMS 0x8B86
457#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
458#define GL_SHADER_SOURCE_LENGTH 0x8B88
459#define GL_ACTIVE_ATTRIBUTES 0x8B89
460#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
461#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
462#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
463#define GL_CURRENT_PROGRAM 0x8B8D
464#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
465#define GL_LOWER_LEFT 0x8CA1
466#define GL_UPPER_LEFT 0x8CA2
467#define GL_STENCIL_BACK_REF 0x8CA3
468#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
469#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
470#endif
471
472#ifndef GL_VERSION_2_0_DEPRECATED
473#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
474#define GL_POINT_SPRITE 0x8861
475#define GL_COORD_REPLACE 0x8862
476#define GL_MAX_TEXTURE_COORDS 0x8871
477#endif
478
479#ifndef GL_VERSION_2_1
480#define GL_PIXEL_PACK_BUFFER 0x88EB
481#define GL_PIXEL_UNPACK_BUFFER 0x88EC
482#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
483#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
484#define GL_FLOAT_MAT2x3 0x8B65
485#define GL_FLOAT_MAT2x4 0x8B66
486#define GL_FLOAT_MAT3x2 0x8B67
487#define GL_FLOAT_MAT3x4 0x8B68
488#define GL_FLOAT_MAT4x2 0x8B69
489#define GL_FLOAT_MAT4x3 0x8B6A
490#define GL_SRGB 0x8C40
491#define GL_SRGB8 0x8C41
492#define GL_SRGB_ALPHA 0x8C42
493#define GL_SRGB8_ALPHA8 0x8C43
494#define GL_COMPRESSED_SRGB 0x8C48
495#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
496#endif
497
498#ifndef GL_VERSION_2_1_DEPRECATED
499#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
500#define GL_SLUMINANCE_ALPHA 0x8C44
501#define GL_SLUMINANCE8_ALPHA8 0x8C45
502#define GL_SLUMINANCE 0x8C46
503#define GL_SLUMINANCE8 0x8C47
504#define GL_COMPRESSED_SLUMINANCE 0x8C4A
505#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
506#endif
507
508#ifndef GL_VERSION_3_0
509#define GL_COMPARE_REF_TO_TEXTURE 0x884E
510#define GL_CLIP_DISTANCE0 0x3000
511#define GL_CLIP_DISTANCE1 0x3001
512#define GL_CLIP_DISTANCE2 0x3002
513#define GL_CLIP_DISTANCE3 0x3003
514#define GL_CLIP_DISTANCE4 0x3004
515#define GL_CLIP_DISTANCE5 0x3005
516#define GL_CLIP_DISTANCE6 0x3006
517#define GL_CLIP_DISTANCE7 0x3007
518#define GL_MAX_CLIP_DISTANCES 0x0D32
519#define GL_MAJOR_VERSION 0x821B
520#define GL_MINOR_VERSION 0x821C
521#define GL_NUM_EXTENSIONS 0x821D
522#define GL_CONTEXT_FLAGS 0x821E
523#define GL_COMPRESSED_RED 0x8225
524#define GL_COMPRESSED_RG 0x8226
525#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
526#define GL_RGBA32F 0x8814
527#define GL_RGB32F 0x8815
528#define GL_RGBA16F 0x881A
529#define GL_RGB16F 0x881B
530#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
531#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
532#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
533#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
534#define GL_CLAMP_READ_COLOR 0x891C
535#define GL_FIXED_ONLY 0x891D
536#define GL_MAX_VARYING_COMPONENTS 0x8B4B
537#define GL_TEXTURE_1D_ARRAY 0x8C18
538#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
539#define GL_TEXTURE_2D_ARRAY 0x8C1A
540#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
541#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
542#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
543#define GL_R11F_G11F_B10F 0x8C3A
544#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
545#define GL_RGB9_E5 0x8C3D
546#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
547#define GL_TEXTURE_SHARED_SIZE 0x8C3F
548#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
549#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
550#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
551#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
552#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
553#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
554#define GL_PRIMITIVES_GENERATED 0x8C87
555#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
556#define GL_RASTERIZER_DISCARD 0x8C89
557#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
558#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
559#define GL_INTERLEAVED_ATTRIBS 0x8C8C
560#define GL_SEPARATE_ATTRIBS 0x8C8D
561#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
562#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
563#define GL_RGBA32UI 0x8D70
564#define GL_RGB32UI 0x8D71
565#define GL_RGBA16UI 0x8D76
566#define GL_RGB16UI 0x8D77
567#define GL_RGBA8UI 0x8D7C
568#define GL_RGB8UI 0x8D7D
569#define GL_RGBA32I 0x8D82
570#define GL_RGB32I 0x8D83
571#define GL_RGBA16I 0x8D88
572#define GL_RGB16I 0x8D89
573#define GL_RGBA8I 0x8D8E
574#define GL_RGB8I 0x8D8F
575#define GL_RED_INTEGER 0x8D94
576#define GL_GREEN_INTEGER 0x8D95
577#define GL_BLUE_INTEGER 0x8D96
578#define GL_RGB_INTEGER 0x8D98
579#define GL_RGBA_INTEGER 0x8D99
580#define GL_BGR_INTEGER 0x8D9A
581#define GL_BGRA_INTEGER 0x8D9B
582#define GL_SAMPLER_1D_ARRAY 0x8DC0
583#define GL_SAMPLER_2D_ARRAY 0x8DC1
584#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
585#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
586#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
587#define GL_UNSIGNED_INT_VEC2 0x8DC6
588#define GL_UNSIGNED_INT_VEC3 0x8DC7
589#define GL_UNSIGNED_INT_VEC4 0x8DC8
590#define GL_INT_SAMPLER_1D 0x8DC9
591#define GL_INT_SAMPLER_2D 0x8DCA
592#define GL_INT_SAMPLER_3D 0x8DCB
593#define GL_INT_SAMPLER_CUBE 0x8DCC
594#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
595#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
596#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
597#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
598#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
599#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
600#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
601#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
602#define GL_QUERY_WAIT 0x8E13
603#define GL_QUERY_NO_WAIT 0x8E14
604#define GL_QUERY_BY_REGION_WAIT 0x8E15
605#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
606#define GL_BUFFER_ACCESS_FLAGS 0x911F
607#define GL_BUFFER_MAP_LENGTH 0x9120
608#define GL_BUFFER_MAP_OFFSET 0x9121
609/* Reuse tokens from ARB_depth_buffer_float */
610/* reuse GL_DEPTH_COMPONENT32F */
611/* reuse GL_DEPTH32F_STENCIL8 */
612/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
613/* Reuse tokens from ARB_framebuffer_object */
614/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
615/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
616/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
617/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
618/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
619/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
620/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
621/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
622/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
623/* reuse GL_FRAMEBUFFER_DEFAULT */
624/* reuse GL_FRAMEBUFFER_UNDEFINED */
625/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
626/* reuse GL_INDEX */
627/* reuse GL_MAX_RENDERBUFFER_SIZE */
628/* reuse GL_DEPTH_STENCIL */
629/* reuse GL_UNSIGNED_INT_24_8 */
630/* reuse GL_DEPTH24_STENCIL8 */
631/* reuse GL_TEXTURE_STENCIL_SIZE */
632/* reuse GL_TEXTURE_RED_TYPE */
633/* reuse GL_TEXTURE_GREEN_TYPE */
634/* reuse GL_TEXTURE_BLUE_TYPE */
635/* reuse GL_TEXTURE_ALPHA_TYPE */
636/* reuse GL_TEXTURE_DEPTH_TYPE */
637/* reuse GL_UNSIGNED_NORMALIZED */
638/* reuse GL_FRAMEBUFFER_BINDING */
639/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
640/* reuse GL_RENDERBUFFER_BINDING */
641/* reuse GL_READ_FRAMEBUFFER */
642/* reuse GL_DRAW_FRAMEBUFFER */
643/* reuse GL_READ_FRAMEBUFFER_BINDING */
644/* reuse GL_RENDERBUFFER_SAMPLES */
645/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
646/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
647/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
648/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
649/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
650/* reuse GL_FRAMEBUFFER_COMPLETE */
651/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
652/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
653/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
654/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
655/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
656/* reuse GL_MAX_COLOR_ATTACHMENTS */
657/* reuse GL_COLOR_ATTACHMENT0 */
658/* reuse GL_COLOR_ATTACHMENT1 */
659/* reuse GL_COLOR_ATTACHMENT2 */
660/* reuse GL_COLOR_ATTACHMENT3 */
661/* reuse GL_COLOR_ATTACHMENT4 */
662/* reuse GL_COLOR_ATTACHMENT5 */
663/* reuse GL_COLOR_ATTACHMENT6 */
664/* reuse GL_COLOR_ATTACHMENT7 */
665/* reuse GL_COLOR_ATTACHMENT8 */
666/* reuse GL_COLOR_ATTACHMENT9 */
667/* reuse GL_COLOR_ATTACHMENT10 */
668/* reuse GL_COLOR_ATTACHMENT11 */
669/* reuse GL_COLOR_ATTACHMENT12 */
670/* reuse GL_COLOR_ATTACHMENT13 */
671/* reuse GL_COLOR_ATTACHMENT14 */
672/* reuse GL_COLOR_ATTACHMENT15 */
673/* reuse GL_DEPTH_ATTACHMENT */
674/* reuse GL_STENCIL_ATTACHMENT */
675/* reuse GL_FRAMEBUFFER */
676/* reuse GL_RENDERBUFFER */
677/* reuse GL_RENDERBUFFER_WIDTH */
678/* reuse GL_RENDERBUFFER_HEIGHT */
679/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
680/* reuse GL_STENCIL_INDEX1 */
681/* reuse GL_STENCIL_INDEX4 */
682/* reuse GL_STENCIL_INDEX8 */
683/* reuse GL_STENCIL_INDEX16 */
684/* reuse GL_RENDERBUFFER_RED_SIZE */
685/* reuse GL_RENDERBUFFER_GREEN_SIZE */
686/* reuse GL_RENDERBUFFER_BLUE_SIZE */
687/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
688/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
689/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
690/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
691/* reuse GL_MAX_SAMPLES */
692/* Reuse tokens from ARB_framebuffer_sRGB */
693/* reuse GL_FRAMEBUFFER_SRGB */
694/* Reuse tokens from ARB_half_float_vertex */
695/* reuse GL_HALF_FLOAT */
696/* Reuse tokens from ARB_map_buffer_range */
697/* reuse GL_MAP_READ_BIT */
698/* reuse GL_MAP_WRITE_BIT */
699/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
700/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
701/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
702/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
703/* Reuse tokens from ARB_texture_compression_rgtc */
704/* reuse GL_COMPRESSED_RED_RGTC1 */
705/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
706/* reuse GL_COMPRESSED_RG_RGTC2 */
707/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
708/* Reuse tokens from ARB_texture_rg */
709/* reuse GL_RG */
710/* reuse GL_RG_INTEGER */
711/* reuse GL_R8 */
712/* reuse GL_R16 */
713/* reuse GL_RG8 */
714/* reuse GL_RG16 */
715/* reuse GL_R16F */
716/* reuse GL_R32F */
717/* reuse GL_RG16F */
718/* reuse GL_RG32F */
719/* reuse GL_R8I */
720/* reuse GL_R8UI */
721/* reuse GL_R16I */
722/* reuse GL_R16UI */
723/* reuse GL_R32I */
724/* reuse GL_R32UI */
725/* reuse GL_RG8I */
726/* reuse GL_RG8UI */
727/* reuse GL_RG16I */
728/* reuse GL_RG16UI */
729/* reuse GL_RG32I */
730/* reuse GL_RG32UI */
731/* Reuse tokens from ARB_vertex_array_object */
732/* reuse GL_VERTEX_ARRAY_BINDING */
733#endif
734
735#ifndef GL_VERSION_3_0_DEPRECATED
736#define GL_CLAMP_VERTEX_COLOR 0x891A
737#define GL_CLAMP_FRAGMENT_COLOR 0x891B
738#define GL_ALPHA_INTEGER 0x8D97
739/* Reuse tokens from ARB_framebuffer_object */
740/* reuse GL_TEXTURE_LUMINANCE_TYPE */
741/* reuse GL_TEXTURE_INTENSITY_TYPE */
742#endif
743
744#ifndef GL_VERSION_3_1
745#define GL_SAMPLER_2D_RECT 0x8B63
746#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
747#define GL_SAMPLER_BUFFER 0x8DC2
748#define GL_INT_SAMPLER_2D_RECT 0x8DCD
749#define GL_INT_SAMPLER_BUFFER 0x8DD0
750#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
751#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
752#define GL_TEXTURE_BUFFER 0x8C2A
753#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
754#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
755#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
756#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
757#define GL_TEXTURE_RECTANGLE 0x84F5
758#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
759#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
760#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
761#define GL_RED_SNORM 0x8F90
762#define GL_RG_SNORM 0x8F91
763#define GL_RGB_SNORM 0x8F92
764#define GL_RGBA_SNORM 0x8F93
765#define GL_R8_SNORM 0x8F94
766#define GL_RG8_SNORM 0x8F95
767#define GL_RGB8_SNORM 0x8F96
768#define GL_RGBA8_SNORM 0x8F97
769#define GL_R16_SNORM 0x8F98
770#define GL_RG16_SNORM 0x8F99
771#define GL_RGB16_SNORM 0x8F9A
772#define GL_RGBA16_SNORM 0x8F9B
773#define GL_SIGNED_NORMALIZED 0x8F9C
774#define GL_PRIMITIVE_RESTART 0x8F9D
775#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
776/* Reuse tokens from ARB_copy_buffer */
777/* reuse GL_COPY_READ_BUFFER */
778/* reuse GL_COPY_WRITE_BUFFER */
779/* Reuse tokens from ARB_draw_instanced (none) */
780/* Reuse tokens from ARB_uniform_buffer_object */
781/* reuse GL_UNIFORM_BUFFER */
782/* reuse GL_UNIFORM_BUFFER_BINDING */
783/* reuse GL_UNIFORM_BUFFER_START */
784/* reuse GL_UNIFORM_BUFFER_SIZE */
785/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
786/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
787/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
788/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
789/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
790/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
791/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
792/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
793/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
794/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
795/* reuse GL_UNIFORM_TYPE */
796/* reuse GL_UNIFORM_SIZE */
797/* reuse GL_UNIFORM_NAME_LENGTH */
798/* reuse GL_UNIFORM_BLOCK_INDEX */
799/* reuse GL_UNIFORM_OFFSET */
800/* reuse GL_UNIFORM_ARRAY_STRIDE */
801/* reuse GL_UNIFORM_MATRIX_STRIDE */
802/* reuse GL_UNIFORM_IS_ROW_MAJOR */
803/* reuse GL_UNIFORM_BLOCK_BINDING */
804/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
805/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
806/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
807/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
808/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
809/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
810/* reuse GL_INVALID_INDEX */
811#endif
812
813#ifndef GL_VERSION_3_2
814#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
815#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
816#define GL_LINES_ADJACENCY 0x000A
817#define GL_LINE_STRIP_ADJACENCY 0x000B
818#define GL_TRIANGLES_ADJACENCY 0x000C
819#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
820#define GL_PROGRAM_POINT_SIZE 0x8642
821#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
822#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
823#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
824#define GL_GEOMETRY_SHADER 0x8DD9
825#define GL_GEOMETRY_VERTICES_OUT 0x8916
826#define GL_GEOMETRY_INPUT_TYPE 0x8917
827#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
828#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
829#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
830#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
831#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
832#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
833#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
834#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
835#define GL_CONTEXT_PROFILE_MASK 0x9126
836/* reuse GL_MAX_VARYING_COMPONENTS */
837/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
838/* Reuse tokens from ARB_depth_clamp */
839/* reuse GL_DEPTH_CLAMP */
840/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
841/* Reuse tokens from ARB_fragment_coord_conventions (none) */
842/* Reuse tokens from ARB_provoking_vertex */
843/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
844/* reuse GL_FIRST_VERTEX_CONVENTION */
845/* reuse GL_LAST_VERTEX_CONVENTION */
846/* reuse GL_PROVOKING_VERTEX */
847/* Reuse tokens from ARB_seamless_cube_map */
848/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
849/* Reuse tokens from ARB_sync */
850/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
851/* reuse GL_OBJECT_TYPE */
852/* reuse GL_SYNC_CONDITION */
853/* reuse GL_SYNC_STATUS */
854/* reuse GL_SYNC_FLAGS */
855/* reuse GL_SYNC_FENCE */
856/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
857/* reuse GL_UNSIGNALED */
858/* reuse GL_SIGNALED */
859/* reuse GL_ALREADY_SIGNALED */
860/* reuse GL_TIMEOUT_EXPIRED */
861/* reuse GL_CONDITION_SATISFIED */
862/* reuse GL_WAIT_FAILED */
863/* reuse GL_TIMEOUT_IGNORED */
864/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
865/* reuse GL_TIMEOUT_IGNORED */
866/* Reuse tokens from ARB_texture_multisample */
867/* reuse GL_SAMPLE_POSITION */
868/* reuse GL_SAMPLE_MASK */
869/* reuse GL_SAMPLE_MASK_VALUE */
870/* reuse GL_MAX_SAMPLE_MASK_WORDS */
871/* reuse GL_TEXTURE_2D_MULTISAMPLE */
872/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
873/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
874/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
875/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
876/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
877/* reuse GL_TEXTURE_SAMPLES */
878/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
879/* reuse GL_SAMPLER_2D_MULTISAMPLE */
880/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
881/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
882/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
883/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
884/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
885/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
886/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
887/* reuse GL_MAX_INTEGER_SAMPLES */
888/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
889#endif
890
891#ifndef GL_VERSION_3_3
892#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
893/* Reuse tokens from ARB_blend_func_extended */
894/* reuse GL_SRC1_COLOR */
895/* reuse GL_ONE_MINUS_SRC1_COLOR */
896/* reuse GL_ONE_MINUS_SRC1_ALPHA */
897/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
898/* Reuse tokens from ARB_explicit_attrib_location (none) */
899/* Reuse tokens from ARB_occlusion_query2 */
900/* reuse GL_ANY_SAMPLES_PASSED */
901/* Reuse tokens from ARB_sampler_objects */
902/* reuse GL_SAMPLER_BINDING */
903/* Reuse tokens from ARB_shader_bit_encoding (none) */
904/* Reuse tokens from ARB_texture_rgb10_a2ui */
905/* reuse GL_RGB10_A2UI */
906/* Reuse tokens from ARB_texture_swizzle */
907/* reuse GL_TEXTURE_SWIZZLE_R */
908/* reuse GL_TEXTURE_SWIZZLE_G */
909/* reuse GL_TEXTURE_SWIZZLE_B */
910/* reuse GL_TEXTURE_SWIZZLE_A */
911/* reuse GL_TEXTURE_SWIZZLE_RGBA */
912/* Reuse tokens from ARB_timer_query */
913/* reuse GL_TIME_ELAPSED */
914/* reuse GL_TIMESTAMP */
915/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
916/* reuse GL_INT_2_10_10_10_REV */
917#endif
918
919#ifndef GL_VERSION_4_0
920#define GL_SAMPLE_SHADING 0x8C36
921#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
922#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
923#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
924#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
925#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
926#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
927#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
928#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
929#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
930#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
931/* Reuse tokens from ARB_texture_query_lod (none) */
932/* Reuse tokens from ARB_draw_buffers_blend (none) */
933/* Reuse tokens from ARB_draw_indirect */
934/* reuse GL_DRAW_INDIRECT_BUFFER */
935/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
936/* Reuse tokens from ARB_gpu_shader5 */
937/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
938/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
939/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
940/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
941/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
942/* reuse GL_MAX_VERTEX_STREAMS */
943/* Reuse tokens from ARB_gpu_shader_fp64 */
944/* reuse GL_DOUBLE_VEC2 */
945/* reuse GL_DOUBLE_VEC3 */
946/* reuse GL_DOUBLE_VEC4 */
947/* reuse GL_DOUBLE_MAT2 */
948/* reuse GL_DOUBLE_MAT3 */
949/* reuse GL_DOUBLE_MAT4 */
950/* reuse GL_DOUBLE_MAT2x3 */
951/* reuse GL_DOUBLE_MAT2x4 */
952/* reuse GL_DOUBLE_MAT3x2 */
953/* reuse GL_DOUBLE_MAT3x4 */
954/* reuse GL_DOUBLE_MAT4x2 */
955/* reuse GL_DOUBLE_MAT4x3 */
956/* Reuse tokens from ARB_shader_subroutine */
957/* reuse GL_ACTIVE_SUBROUTINES */
958/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
959/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
960/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
961/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
962/* reuse GL_MAX_SUBROUTINES */
963/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
964/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
965/* reuse GL_COMPATIBLE_SUBROUTINES */
966/* Reuse tokens from ARB_tessellation_shader */
967/* reuse GL_PATCHES */
968/* reuse GL_PATCH_VERTICES */
969/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
970/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
971/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
972/* reuse GL_TESS_GEN_MODE */
973/* reuse GL_TESS_GEN_SPACING */
974/* reuse GL_TESS_GEN_VERTEX_ORDER */
975/* reuse GL_TESS_GEN_POINT_MODE */
976/* reuse GL_ISOLINES */
977/* reuse GL_FRACTIONAL_ODD */
978/* reuse GL_FRACTIONAL_EVEN */
979/* reuse GL_MAX_PATCH_VERTICES */
980/* reuse GL_MAX_TESS_GEN_LEVEL */
981/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
982/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
983/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
984/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
985/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
986/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
987/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
988/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
989/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
990/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
991/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
992/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
993/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
994/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
995/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
996/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
997/* reuse GL_TESS_EVALUATION_SHADER */
998/* reuse GL_TESS_CONTROL_SHADER */
999/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
1000/* Reuse tokens from ARB_transform_feedback2 */
1001/* reuse GL_TRANSFORM_FEEDBACK */
1002/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
1003/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1004/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1005/* Reuse tokens from ARB_transform_feedback3 */
1006/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1007/* reuse GL_MAX_VERTEX_STREAMS */
1008#endif
1009
1010#ifndef GL_VERSION_4_1
1011/* Reuse tokens from ARB_ES2_compatibility */
1012/* reuse GL_FIXED */
1013/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1014/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1015/* reuse GL_LOW_FLOAT */
1016/* reuse GL_MEDIUM_FLOAT */
1017/* reuse GL_HIGH_FLOAT */
1018/* reuse GL_LOW_INT */
1019/* reuse GL_MEDIUM_INT */
1020/* reuse GL_HIGH_INT */
1021/* reuse GL_SHADER_COMPILER */
1022/* reuse GL_NUM_SHADER_BINARY_FORMATS */
1023/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1024/* reuse GL_MAX_VARYING_VECTORS */
1025/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1026/* Reuse tokens from ARB_get_program_binary */
1027/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1028/* reuse GL_PROGRAM_BINARY_LENGTH */
1029/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1030/* reuse GL_PROGRAM_BINARY_FORMATS */
1031/* Reuse tokens from ARB_separate_shader_objects */
1032/* reuse GL_VERTEX_SHADER_BIT */
1033/* reuse GL_FRAGMENT_SHADER_BIT */
1034/* reuse GL_GEOMETRY_SHADER_BIT */
1035/* reuse GL_TESS_CONTROL_SHADER_BIT */
1036/* reuse GL_TESS_EVALUATION_SHADER_BIT */
1037/* reuse GL_ALL_SHADER_BITS */
1038/* reuse GL_PROGRAM_SEPARABLE */
1039/* reuse GL_ACTIVE_PROGRAM */
1040/* reuse GL_PROGRAM_PIPELINE_BINDING */
1041/* Reuse tokens from ARB_shader_precision (none) */
1042/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1043/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1044/* reuse GL_MAX_VIEWPORTS */
1045/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1046/* reuse GL_VIEWPORT_BOUNDS_RANGE */
1047/* reuse GL_LAYER_PROVOKING_VERTEX */
1048/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1049/* reuse GL_UNDEFINED_VERTEX */
1050#endif
1051
1052#ifndef GL_VERSION_4_2
1053/* Reuse tokens from ARB_base_instance (none) */
1054/* Reuse tokens from ARB_shading_language_420pack (none) */
1055/* Reuse tokens from ARB_transform_feedback_instanced (none) */
1056/* Reuse tokens from ARB_compressed_texture_pixel_storage */
1057/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
1058/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
1059/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
1060/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
1061/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
1062/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
1063/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
1064/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
1065/* Reuse tokens from ARB_conservative_depth (none) */
1066/* Reuse tokens from ARB_internalformat_query */
1067/* reuse GL_NUM_SAMPLE_COUNTS */
1068/* Reuse tokens from ARB_map_buffer_alignment */
1069/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
1070/* Reuse tokens from ARB_shader_atomic_counters */
1071/* reuse GL_ATOMIC_COUNTER_BUFFER */
1072/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
1073/* reuse GL_ATOMIC_COUNTER_BUFFER_START */
1074/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
1075/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
1076/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
1077/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
1078/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
1079/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
1080/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
1081/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
1082/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
1083/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
1084/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
1085/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
1086/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
1087/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
1088/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
1089/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
1090/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
1091/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
1092/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
1093/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
1094/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
1095/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
1096/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
1097/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
1098/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
1099/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
1100/* Reuse tokens from ARB_shader_image_load_store */
1101/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
1102/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
1103/* reuse GL_UNIFORM_BARRIER_BIT */
1104/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
1105/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
1106/* reuse GL_COMMAND_BARRIER_BIT */
1107/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
1108/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
1109/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
1110/* reuse GL_FRAMEBUFFER_BARRIER_BIT */
1111/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
1112/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
1113/* reuse GL_ALL_BARRIER_BITS */
1114/* reuse GL_MAX_IMAGE_UNITS */
1115/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
1116/* reuse GL_IMAGE_BINDING_NAME */
1117/* reuse GL_IMAGE_BINDING_LEVEL */
1118/* reuse GL_IMAGE_BINDING_LAYERED */
1119/* reuse GL_IMAGE_BINDING_LAYER */
1120/* reuse GL_IMAGE_BINDING_ACCESS */
1121/* reuse GL_IMAGE_1D */
1122/* reuse GL_IMAGE_2D */
1123/* reuse GL_IMAGE_3D */
1124/* reuse GL_IMAGE_2D_RECT */
1125/* reuse GL_IMAGE_CUBE */
1126/* reuse GL_IMAGE_BUFFER */
1127/* reuse GL_IMAGE_1D_ARRAY */
1128/* reuse GL_IMAGE_2D_ARRAY */
1129/* reuse GL_IMAGE_CUBE_MAP_ARRAY */
1130/* reuse GL_IMAGE_2D_MULTISAMPLE */
1131/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
1132/* reuse GL_INT_IMAGE_1D */
1133/* reuse GL_INT_IMAGE_2D */
1134/* reuse GL_INT_IMAGE_3D */
1135/* reuse GL_INT_IMAGE_2D_RECT */
1136/* reuse GL_INT_IMAGE_CUBE */
1137/* reuse GL_INT_IMAGE_BUFFER */
1138/* reuse GL_INT_IMAGE_1D_ARRAY */
1139/* reuse GL_INT_IMAGE_2D_ARRAY */
1140/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
1141/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
1142/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1143/* reuse GL_UNSIGNED_INT_IMAGE_1D */
1144/* reuse GL_UNSIGNED_INT_IMAGE_2D */
1145/* reuse GL_UNSIGNED_INT_IMAGE_3D */
1146/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
1147/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
1148/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
1149/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
1150/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
1151/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
1152/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
1153/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1154/* reuse GL_MAX_IMAGE_SAMPLES */
1155/* reuse GL_IMAGE_BINDING_FORMAT */
1156/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
1157/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
1158/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
1159/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
1160/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
1161/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
1162/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
1163/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
1164/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
1165/* Reuse tokens from ARB_shading_language_packing (none) */
1166/* Reuse tokens from ARB_texture_storage */
1167/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
1168#endif
1169
1170#ifndef GL_ARB_multitexture
1171#define GL_TEXTURE0_ARB 0x84C0
1172#define GL_TEXTURE1_ARB 0x84C1
1173#define GL_TEXTURE2_ARB 0x84C2
1174#define GL_TEXTURE3_ARB 0x84C3
1175#define GL_TEXTURE4_ARB 0x84C4
1176#define GL_TEXTURE5_ARB 0x84C5
1177#define GL_TEXTURE6_ARB 0x84C6
1178#define GL_TEXTURE7_ARB 0x84C7
1179#define GL_TEXTURE8_ARB 0x84C8
1180#define GL_TEXTURE9_ARB 0x84C9
1181#define GL_TEXTURE10_ARB 0x84CA
1182#define GL_TEXTURE11_ARB 0x84CB
1183#define GL_TEXTURE12_ARB 0x84CC
1184#define GL_TEXTURE13_ARB 0x84CD
1185#define GL_TEXTURE14_ARB 0x84CE
1186#define GL_TEXTURE15_ARB 0x84CF
1187#define GL_TEXTURE16_ARB 0x84D0
1188#define GL_TEXTURE17_ARB 0x84D1
1189#define GL_TEXTURE18_ARB 0x84D2
1190#define GL_TEXTURE19_ARB 0x84D3
1191#define GL_TEXTURE20_ARB 0x84D4
1192#define GL_TEXTURE21_ARB 0x84D5
1193#define GL_TEXTURE22_ARB 0x84D6
1194#define GL_TEXTURE23_ARB 0x84D7
1195#define GL_TEXTURE24_ARB 0x84D8
1196#define GL_TEXTURE25_ARB 0x84D9
1197#define GL_TEXTURE26_ARB 0x84DA
1198#define GL_TEXTURE27_ARB 0x84DB
1199#define GL_TEXTURE28_ARB 0x84DC
1200#define GL_TEXTURE29_ARB 0x84DD
1201#define GL_TEXTURE30_ARB 0x84DE
1202#define GL_TEXTURE31_ARB 0x84DF
1203#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1204#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1205#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1206#endif
1207
1208#ifndef GL_ARB_transpose_matrix
1209#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1210#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1211#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1212#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1213#endif
1214
1215#ifndef GL_ARB_multisample
1216#define GL_MULTISAMPLE_ARB 0x809D
1217#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1218#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1219#define GL_SAMPLE_COVERAGE_ARB 0x80A0
1220#define GL_SAMPLE_BUFFERS_ARB 0x80A8
1221#define GL_SAMPLES_ARB 0x80A9
1222#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1223#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1224#define GL_MULTISAMPLE_BIT_ARB 0x20000000
1225#endif
1226
1227#ifndef GL_ARB_texture_env_add
1228#endif
1229
1230#ifndef GL_ARB_texture_cube_map
1231#define GL_NORMAL_MAP_ARB 0x8511
1232#define GL_REFLECTION_MAP_ARB 0x8512
1233#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1234#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1235#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1236#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1237#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1238#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1239#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1240#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1241#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1242#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1243#endif
1244
1245#ifndef GL_ARB_texture_compression
1246#define GL_COMPRESSED_ALPHA_ARB 0x84E9
1247#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1248#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1249#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1250#define GL_COMPRESSED_RGB_ARB 0x84ED
1251#define GL_COMPRESSED_RGBA_ARB 0x84EE
1252#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1253#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1254#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1255#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1256#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1257#endif
1258
1259#ifndef GL_ARB_texture_border_clamp
1260#define GL_CLAMP_TO_BORDER_ARB 0x812D
1261#endif
1262
1263#ifndef GL_ARB_point_parameters
1264#define GL_POINT_SIZE_MIN_ARB 0x8126
1265#define GL_POINT_SIZE_MAX_ARB 0x8127
1266#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1267#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1268#endif
1269
1270#ifndef GL_ARB_vertex_blend
1271#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1272#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1273#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1274#define GL_VERTEX_BLEND_ARB 0x86A7
1275#define GL_CURRENT_WEIGHT_ARB 0x86A8
1276#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1277#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1278#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1279#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1280#define GL_WEIGHT_ARRAY_ARB 0x86AD
1281#define GL_MODELVIEW0_ARB 0x1700
1282#define GL_MODELVIEW1_ARB 0x850A
1283#define GL_MODELVIEW2_ARB 0x8722
1284#define GL_MODELVIEW3_ARB 0x8723
1285#define GL_MODELVIEW4_ARB 0x8724
1286#define GL_MODELVIEW5_ARB 0x8725
1287#define GL_MODELVIEW6_ARB 0x8726
1288#define GL_MODELVIEW7_ARB 0x8727
1289#define GL_MODELVIEW8_ARB 0x8728
1290#define GL_MODELVIEW9_ARB 0x8729
1291#define GL_MODELVIEW10_ARB 0x872A
1292#define GL_MODELVIEW11_ARB 0x872B
1293#define GL_MODELVIEW12_ARB 0x872C
1294#define GL_MODELVIEW13_ARB 0x872D
1295#define GL_MODELVIEW14_ARB 0x872E
1296#define GL_MODELVIEW15_ARB 0x872F
1297#define GL_MODELVIEW16_ARB 0x8730
1298#define GL_MODELVIEW17_ARB 0x8731
1299#define GL_MODELVIEW18_ARB 0x8732
1300#define GL_MODELVIEW19_ARB 0x8733
1301#define GL_MODELVIEW20_ARB 0x8734
1302#define GL_MODELVIEW21_ARB 0x8735
1303#define GL_MODELVIEW22_ARB 0x8736
1304#define GL_MODELVIEW23_ARB 0x8737
1305#define GL_MODELVIEW24_ARB 0x8738
1306#define GL_MODELVIEW25_ARB 0x8739
1307#define GL_MODELVIEW26_ARB 0x873A
1308#define GL_MODELVIEW27_ARB 0x873B
1309#define GL_MODELVIEW28_ARB 0x873C
1310#define GL_MODELVIEW29_ARB 0x873D
1311#define GL_MODELVIEW30_ARB 0x873E
1312#define GL_MODELVIEW31_ARB 0x873F
1313#endif
1314
1315#ifndef GL_ARB_matrix_palette
1316#define GL_MATRIX_PALETTE_ARB 0x8840
1317#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1318#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1319#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1320#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1321#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1322#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1323#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1324#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1325#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1326#endif
1327
1328#ifndef GL_ARB_texture_env_combine
1329#define GL_COMBINE_ARB 0x8570
1330#define GL_COMBINE_RGB_ARB 0x8571
1331#define GL_COMBINE_ALPHA_ARB 0x8572
1332#define GL_SOURCE0_RGB_ARB 0x8580
1333#define GL_SOURCE1_RGB_ARB 0x8581
1334#define GL_SOURCE2_RGB_ARB 0x8582
1335#define GL_SOURCE0_ALPHA_ARB 0x8588
1336#define GL_SOURCE1_ALPHA_ARB 0x8589
1337#define GL_SOURCE2_ALPHA_ARB 0x858A
1338#define GL_OPERAND0_RGB_ARB 0x8590
1339#define GL_OPERAND1_RGB_ARB 0x8591
1340#define GL_OPERAND2_RGB_ARB 0x8592
1341#define GL_OPERAND0_ALPHA_ARB 0x8598
1342#define GL_OPERAND1_ALPHA_ARB 0x8599
1343#define GL_OPERAND2_ALPHA_ARB 0x859A
1344#define GL_RGB_SCALE_ARB 0x8573
1345#define GL_ADD_SIGNED_ARB 0x8574
1346#define GL_INTERPOLATE_ARB 0x8575
1347#define GL_SUBTRACT_ARB 0x84E7
1348#define GL_CONSTANT_ARB 0x8576
1349#define GL_PRIMARY_COLOR_ARB 0x8577
1350#define GL_PREVIOUS_ARB 0x8578
1351#endif
1352
1353#ifndef GL_ARB_texture_env_crossbar
1354#endif
1355
1356#ifndef GL_ARB_texture_env_dot3
1357#define GL_DOT3_RGB_ARB 0x86AE
1358#define GL_DOT3_RGBA_ARB 0x86AF
1359#endif
1360
1361#ifndef GL_ARB_texture_mirrored_repeat
1362#define GL_MIRRORED_REPEAT_ARB 0x8370
1363#endif
1364
1365#ifndef GL_ARB_depth_texture
1366#define GL_DEPTH_COMPONENT16_ARB 0x81A5
1367#define GL_DEPTH_COMPONENT24_ARB 0x81A6
1368#define GL_DEPTH_COMPONENT32_ARB 0x81A7
1369#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1370#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1371#endif
1372
1373#ifndef GL_ARB_shadow
1374#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1375#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1376#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1377#endif
1378
1379#ifndef GL_ARB_shadow_ambient
1380#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1381#endif
1382
1383#ifndef GL_ARB_window_pos
1384#endif
1385
1386#ifndef GL_ARB_vertex_program
1387#define GL_COLOR_SUM_ARB 0x8458
1388#define GL_VERTEX_PROGRAM_ARB 0x8620
1389#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1390#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1391#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1392#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1393#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1394#define GL_PROGRAM_LENGTH_ARB 0x8627
1395#define GL_PROGRAM_STRING_ARB 0x8628
1396#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1397#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1398#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1399#define GL_CURRENT_MATRIX_ARB 0x8641
1400#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1401#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1402#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1403#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1404#define GL_PROGRAM_BINDING_ARB 0x8677
1405#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1406#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1407#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1408#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1409#define GL_PROGRAM_FORMAT_ARB 0x8876
1410#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1411#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1412#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1413#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1414#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1415#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1416#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1417#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1418#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1419#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1420#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1421#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1422#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1423#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1424#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1425#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1426#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1427#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1428#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1429#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1430#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1431#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1432#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1433#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1434#define GL_MATRIX0_ARB 0x88C0
1435#define GL_MATRIX1_ARB 0x88C1
1436#define GL_MATRIX2_ARB 0x88C2
1437#define GL_MATRIX3_ARB 0x88C3
1438#define GL_MATRIX4_ARB 0x88C4
1439#define GL_MATRIX5_ARB 0x88C5
1440#define GL_MATRIX6_ARB 0x88C6
1441#define GL_MATRIX7_ARB 0x88C7
1442#define GL_MATRIX8_ARB 0x88C8
1443#define GL_MATRIX9_ARB 0x88C9
1444#define GL_MATRIX10_ARB 0x88CA
1445#define GL_MATRIX11_ARB 0x88CB
1446#define GL_MATRIX12_ARB 0x88CC
1447#define GL_MATRIX13_ARB 0x88CD
1448#define GL_MATRIX14_ARB 0x88CE
1449#define GL_MATRIX15_ARB 0x88CF
1450#define GL_MATRIX16_ARB 0x88D0
1451#define GL_MATRIX17_ARB 0x88D1
1452#define GL_MATRIX18_ARB 0x88D2
1453#define GL_MATRIX19_ARB 0x88D3
1454#define GL_MATRIX20_ARB 0x88D4
1455#define GL_MATRIX21_ARB 0x88D5
1456#define GL_MATRIX22_ARB 0x88D6
1457#define GL_MATRIX23_ARB 0x88D7
1458#define GL_MATRIX24_ARB 0x88D8
1459#define GL_MATRIX25_ARB 0x88D9
1460#define GL_MATRIX26_ARB 0x88DA
1461#define GL_MATRIX27_ARB 0x88DB
1462#define GL_MATRIX28_ARB 0x88DC
1463#define GL_MATRIX29_ARB 0x88DD
1464#define GL_MATRIX30_ARB 0x88DE
1465#define GL_MATRIX31_ARB 0x88DF
1466#endif
1467
1468#ifndef GL_ARB_fragment_program
1469#define GL_FRAGMENT_PROGRAM_ARB 0x8804
1470#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1471#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1472#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1473#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1474#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1475#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1476#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1477#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1478#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1479#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1480#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1481#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1482#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1483#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1484#endif
1485
1486#ifndef GL_ARB_vertex_buffer_object
1487#define GL_BUFFER_SIZE_ARB 0x8764
1488#define GL_BUFFER_USAGE_ARB 0x8765
1489#define GL_ARRAY_BUFFER_ARB 0x8892
1490#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1491#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1492#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1493#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1494#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1495#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1496#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1497#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1498#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1499#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1500#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1501#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1502#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1503#define GL_READ_ONLY_ARB 0x88B8
1504#define GL_WRITE_ONLY_ARB 0x88B9
1505#define GL_READ_WRITE_ARB 0x88BA
1506#define GL_BUFFER_ACCESS_ARB 0x88BB
1507#define GL_BUFFER_MAPPED_ARB 0x88BC
1508#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1509#define GL_STREAM_DRAW_ARB 0x88E0
1510#define GL_STREAM_READ_ARB 0x88E1
1511#define GL_STREAM_COPY_ARB 0x88E2
1512#define GL_STATIC_DRAW_ARB 0x88E4
1513#define GL_STATIC_READ_ARB 0x88E5
1514#define GL_STATIC_COPY_ARB 0x88E6
1515#define GL_DYNAMIC_DRAW_ARB 0x88E8
1516#define GL_DYNAMIC_READ_ARB 0x88E9
1517#define GL_DYNAMIC_COPY_ARB 0x88EA
1518#endif
1519
1520#ifndef GL_ARB_occlusion_query
1521#define GL_QUERY_COUNTER_BITS_ARB 0x8864
1522#define GL_CURRENT_QUERY_ARB 0x8865
1523#define GL_QUERY_RESULT_ARB 0x8866
1524#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1525#define GL_SAMPLES_PASSED_ARB 0x8914
1526#endif
1527
1528#ifndef GL_ARB_shader_objects
1529#define GL_PROGRAM_OBJECT_ARB 0x8B40
1530#define GL_SHADER_OBJECT_ARB 0x8B48
1531#define GL_OBJECT_TYPE_ARB 0x8B4E
1532#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1533#define GL_FLOAT_VEC2_ARB 0x8B50
1534#define GL_FLOAT_VEC3_ARB 0x8B51
1535#define GL_FLOAT_VEC4_ARB 0x8B52
1536#define GL_INT_VEC2_ARB 0x8B53
1537#define GL_INT_VEC3_ARB 0x8B54
1538#define GL_INT_VEC4_ARB 0x8B55
1539#define GL_BOOL_ARB 0x8B56
1540#define GL_BOOL_VEC2_ARB 0x8B57
1541#define GL_BOOL_VEC3_ARB 0x8B58
1542#define GL_BOOL_VEC4_ARB 0x8B59
1543#define GL_FLOAT_MAT2_ARB 0x8B5A
1544#define GL_FLOAT_MAT3_ARB 0x8B5B
1545#define GL_FLOAT_MAT4_ARB 0x8B5C
1546#define GL_SAMPLER_1D_ARB 0x8B5D
1547#define GL_SAMPLER_2D_ARB 0x8B5E
1548#define GL_SAMPLER_3D_ARB 0x8B5F
1549#define GL_SAMPLER_CUBE_ARB 0x8B60
1550#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1551#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1552#define GL_SAMPLER_2D_RECT_ARB 0x8B63
1553#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1554#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1555#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1556#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1557#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1558#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1559#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1560#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1561#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1562#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1563#endif
1564
1565#ifndef GL_ARB_vertex_shader
1566#define GL_VERTEX_SHADER_ARB 0x8B31
1567#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1568#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1569#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1570#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1571#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1572#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1573#endif
1574
1575#ifndef GL_ARB_fragment_shader
1576#define GL_FRAGMENT_SHADER_ARB 0x8B30
1577#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1578#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1579#endif
1580
1581#ifndef GL_ARB_shading_language_100
1582#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1583#endif
1584
1585#ifndef GL_ARB_texture_non_power_of_two
1586#endif
1587
1588#ifndef GL_ARB_point_sprite
1589#define GL_POINT_SPRITE_ARB 0x8861
1590#define GL_COORD_REPLACE_ARB 0x8862
1591#endif
1592
1593#ifndef GL_ARB_fragment_program_shadow
1594#endif
1595
1596#ifndef GL_ARB_draw_buffers
1597#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1598#define GL_DRAW_BUFFER0_ARB 0x8825
1599#define GL_DRAW_BUFFER1_ARB 0x8826
1600#define GL_DRAW_BUFFER2_ARB 0x8827
1601#define GL_DRAW_BUFFER3_ARB 0x8828
1602#define GL_DRAW_BUFFER4_ARB 0x8829
1603#define GL_DRAW_BUFFER5_ARB 0x882A
1604#define GL_DRAW_BUFFER6_ARB 0x882B
1605#define GL_DRAW_BUFFER7_ARB 0x882C
1606#define GL_DRAW_BUFFER8_ARB 0x882D
1607#define GL_DRAW_BUFFER9_ARB 0x882E
1608#define GL_DRAW_BUFFER10_ARB 0x882F
1609#define GL_DRAW_BUFFER11_ARB 0x8830
1610#define GL_DRAW_BUFFER12_ARB 0x8831
1611#define GL_DRAW_BUFFER13_ARB 0x8832
1612#define GL_DRAW_BUFFER14_ARB 0x8833
1613#define GL_DRAW_BUFFER15_ARB 0x8834
1614#endif
1615
1616#ifndef GL_ARB_texture_rectangle
1617#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1618#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1619#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1620#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1621#endif
1622
1623#ifndef GL_ARB_color_buffer_float
1624#define GL_RGBA_FLOAT_MODE_ARB 0x8820
1625#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1626#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1627#define GL_CLAMP_READ_COLOR_ARB 0x891C
1628#define GL_FIXED_ONLY_ARB 0x891D
1629#endif
1630
1631#ifndef GL_ARB_half_float_pixel
1632#define GL_HALF_FLOAT_ARB 0x140B
1633#endif
1634
1635#ifndef GL_ARB_texture_float
1636#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1637#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1638#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1639#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1640#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1641#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1642#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1643#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1644#define GL_RGBA32F_ARB 0x8814
1645#define GL_RGB32F_ARB 0x8815
1646#define GL_ALPHA32F_ARB 0x8816
1647#define GL_INTENSITY32F_ARB 0x8817
1648#define GL_LUMINANCE32F_ARB 0x8818
1649#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1650#define GL_RGBA16F_ARB 0x881A
1651#define GL_RGB16F_ARB 0x881B
1652#define GL_ALPHA16F_ARB 0x881C
1653#define GL_INTENSITY16F_ARB 0x881D
1654#define GL_LUMINANCE16F_ARB 0x881E
1655#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1656#endif
1657
1658#ifndef GL_ARB_pixel_buffer_object
1659#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1660#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1661#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1662#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1663#endif
1664
1665#ifndef GL_ARB_depth_buffer_float
1666#define GL_DEPTH_COMPONENT32F 0x8CAC
1667#define GL_DEPTH32F_STENCIL8 0x8CAD
1668#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1669#endif
1670
1671#ifndef GL_ARB_draw_instanced
1672#endif
1673
1674#ifndef GL_ARB_framebuffer_object
1675#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1676#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1677#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1678#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1679#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1680#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1681#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1682#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1683#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1684#define GL_FRAMEBUFFER_DEFAULT 0x8218
1685#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1686#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1687#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1688#define GL_DEPTH_STENCIL 0x84F9
1689#define GL_UNSIGNED_INT_24_8 0x84FA
1690#define GL_DEPTH24_STENCIL8 0x88F0
1691#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1692#define GL_TEXTURE_RED_TYPE 0x8C10
1693#define GL_TEXTURE_GREEN_TYPE 0x8C11
1694#define GL_TEXTURE_BLUE_TYPE 0x8C12
1695#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1696#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1697#define GL_UNSIGNED_NORMALIZED 0x8C17
1698#define GL_FRAMEBUFFER_BINDING 0x8CA6
1699#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1700#define GL_RENDERBUFFER_BINDING 0x8CA7
1701#define GL_READ_FRAMEBUFFER 0x8CA8
1702#define GL_DRAW_FRAMEBUFFER 0x8CA9
1703#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1704#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1705#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1706#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1707#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1708#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1709#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1710#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1711#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1712#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1713#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1714#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1715#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1716#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1717#define GL_COLOR_ATTACHMENT0 0x8CE0
1718#define GL_COLOR_ATTACHMENT1 0x8CE1
1719#define GL_COLOR_ATTACHMENT2 0x8CE2
1720#define GL_COLOR_ATTACHMENT3 0x8CE3
1721#define GL_COLOR_ATTACHMENT4 0x8CE4
1722#define GL_COLOR_ATTACHMENT5 0x8CE5
1723#define GL_COLOR_ATTACHMENT6 0x8CE6
1724#define GL_COLOR_ATTACHMENT7 0x8CE7
1725#define GL_COLOR_ATTACHMENT8 0x8CE8
1726#define GL_COLOR_ATTACHMENT9 0x8CE9
1727#define GL_COLOR_ATTACHMENT10 0x8CEA
1728#define GL_COLOR_ATTACHMENT11 0x8CEB
1729#define GL_COLOR_ATTACHMENT12 0x8CEC
1730#define GL_COLOR_ATTACHMENT13 0x8CED
1731#define GL_COLOR_ATTACHMENT14 0x8CEE
1732#define GL_COLOR_ATTACHMENT15 0x8CEF
1733#define GL_DEPTH_ATTACHMENT 0x8D00
1734#define GL_STENCIL_ATTACHMENT 0x8D20
1735#define GL_FRAMEBUFFER 0x8D40
1736#define GL_RENDERBUFFER 0x8D41
1737#define GL_RENDERBUFFER_WIDTH 0x8D42
1738#define GL_RENDERBUFFER_HEIGHT 0x8D43
1739#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1740#define GL_STENCIL_INDEX1 0x8D46
1741#define GL_STENCIL_INDEX4 0x8D47
1742#define GL_STENCIL_INDEX8 0x8D48
1743#define GL_STENCIL_INDEX16 0x8D49
1744#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1745#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1746#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1747#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1748#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1749#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1750#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1751#define GL_MAX_SAMPLES 0x8D57
1752#endif
1753
1754#ifndef GL_ARB_framebuffer_object_DEPRECATED
1755#define GL_INDEX 0x8222
1756#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1757#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1758#endif
1759
1760#ifndef GL_ARB_framebuffer_sRGB
1761#define GL_FRAMEBUFFER_SRGB 0x8DB9
1762#endif
1763
1764#ifndef GL_ARB_geometry_shader4
1765#define GL_LINES_ADJACENCY_ARB 0x000A
1766#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1767#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1768#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1769#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1770#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1771#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1772#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1773#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1774#define GL_GEOMETRY_SHADER_ARB 0x8DD9
1775#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1776#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1777#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1778#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1779#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1780#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1781#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1782#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1783/* reuse GL_MAX_VARYING_COMPONENTS */
1784/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1785#endif
1786
1787#ifndef GL_ARB_half_float_vertex
1788#define GL_HALF_FLOAT 0x140B
1789#endif
1790
1791#ifndef GL_ARB_instanced_arrays
1792#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1793#endif
1794
1795#ifndef GL_ARB_map_buffer_range
1796#define GL_MAP_READ_BIT 0x0001
1797#define GL_MAP_WRITE_BIT 0x0002
1798#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1799#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1800#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1801#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1802#endif
1803
1804#ifndef GL_ARB_texture_buffer_object
1805#define GL_TEXTURE_BUFFER_ARB 0x8C2A
1806#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1807#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1808#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1809#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1810#endif
1811
1812#ifndef GL_ARB_texture_compression_rgtc
1813#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1814#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1815#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1816#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1817#endif
1818
1819#ifndef GL_ARB_texture_rg
1820#define GL_RG 0x8227
1821#define GL_RG_INTEGER 0x8228
1822#define GL_R8 0x8229
1823#define GL_R16 0x822A
1824#define GL_RG8 0x822B
1825#define GL_RG16 0x822C
1826#define GL_R16F 0x822D
1827#define GL_R32F 0x822E
1828#define GL_RG16F 0x822F
1829#define GL_RG32F 0x8230
1830#define GL_R8I 0x8231
1831#define GL_R8UI 0x8232
1832#define GL_R16I 0x8233
1833#define GL_R16UI 0x8234
1834#define GL_R32I 0x8235
1835#define GL_R32UI 0x8236
1836#define GL_RG8I 0x8237
1837#define GL_RG8UI 0x8238
1838#define GL_RG16I 0x8239
1839#define GL_RG16UI 0x823A
1840#define GL_RG32I 0x823B
1841#define GL_RG32UI 0x823C
1842#endif
1843
1844#ifndef GL_ARB_vertex_array_object
1845#define GL_VERTEX_ARRAY_BINDING 0x85B5
1846#endif
1847
1848#ifndef GL_ARB_uniform_buffer_object
1849#define GL_UNIFORM_BUFFER 0x8A11
1850#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1851#define GL_UNIFORM_BUFFER_START 0x8A29
1852#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1853#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1854#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1855#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1856#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1857#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1858#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1859#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1860#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1861#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1862#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1863#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1864#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1865#define GL_UNIFORM_TYPE 0x8A37
1866#define GL_UNIFORM_SIZE 0x8A38
1867#define GL_UNIFORM_NAME_LENGTH 0x8A39
1868#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1869#define GL_UNIFORM_OFFSET 0x8A3B
1870#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1871#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1872#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1873#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1874#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1875#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1876#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1877#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1878#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1879#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1880#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1881#define GL_INVALID_INDEX 0xFFFFFFFFu
1882#endif
1883
1884#ifndef GL_ARB_compatibility
1885/* ARB_compatibility just defines tokens from core 3.0 */
1886#endif
1887
1888#ifndef GL_ARB_copy_buffer
1889#define GL_COPY_READ_BUFFER 0x8F36
1890#define GL_COPY_WRITE_BUFFER 0x8F37
1891#endif
1892
1893#ifndef GL_ARB_shader_texture_lod
1894#endif
1895
1896#ifndef GL_ARB_depth_clamp
1897#define GL_DEPTH_CLAMP 0x864F
1898#endif
1899
1900#ifndef GL_ARB_draw_elements_base_vertex
1901#endif
1902
1903#ifndef GL_ARB_fragment_coord_conventions
1904#endif
1905
1906#ifndef GL_ARB_provoking_vertex
1907#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1908#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1909#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1910#define GL_PROVOKING_VERTEX 0x8E4F
1911#endif
1912
1913#ifndef GL_ARB_seamless_cube_map
1914#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1915#endif
1916
1917#ifndef GL_ARB_sync
1918#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1919#define GL_OBJECT_TYPE 0x9112
1920#define GL_SYNC_CONDITION 0x9113
1921#define GL_SYNC_STATUS 0x9114
1922#define GL_SYNC_FLAGS 0x9115
1923#define GL_SYNC_FENCE 0x9116
1924#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1925#define GL_UNSIGNALED 0x9118
1926#define GL_SIGNALED 0x9119
1927#define GL_ALREADY_SIGNALED 0x911A
1928#define GL_TIMEOUT_EXPIRED 0x911B
1929#define GL_CONDITION_SATISFIED 0x911C
1930#define GL_WAIT_FAILED 0x911D
1931#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1932#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1933#endif
1934
1935#ifndef GL_ARB_texture_multisample
1936#define GL_SAMPLE_POSITION 0x8E50
1937#define GL_SAMPLE_MASK 0x8E51
1938#define GL_SAMPLE_MASK_VALUE 0x8E52
1939#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1940#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1941#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1942#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1943#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1944#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1945#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1946#define GL_TEXTURE_SAMPLES 0x9106
1947#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1948#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1949#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1950#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1951#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1952#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1953#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1954#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1955#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1956#define GL_MAX_INTEGER_SAMPLES 0x9110
1957#endif
1958
1959#ifndef GL_ARB_vertex_array_bgra
1960/* reuse GL_BGRA */
1961#endif
1962
1963#ifndef GL_ARB_draw_buffers_blend
1964#endif
1965
1966#ifndef GL_ARB_sample_shading
1967#define GL_SAMPLE_SHADING_ARB 0x8C36
1968#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1969#endif
1970
1971#ifndef GL_ARB_texture_cube_map_array
1972#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1973#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1974#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1975#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1976#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1977#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1978#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1979#endif
1980
1981#ifndef GL_ARB_texture_gather
1982#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1983#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1984#endif
1985
1986#ifndef GL_ARB_texture_query_lod
1987#endif
1988
1989#ifndef GL_ARB_shading_language_include
1990#define GL_SHADER_INCLUDE_ARB 0x8DAE
1991#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1992#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1993#endif
1994
1995#ifndef GL_ARB_texture_compression_bptc
1996#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1997#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1998#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1999#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
2000#endif
2001
2002#ifndef GL_ARB_blend_func_extended
2003#define GL_SRC1_COLOR 0x88F9
2004/* reuse GL_SRC1_ALPHA */
2005#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2006#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2007#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2008#endif
2009
2010#ifndef GL_ARB_explicit_attrib_location
2011#endif
2012
2013#ifndef GL_ARB_occlusion_query2
2014#define GL_ANY_SAMPLES_PASSED 0x8C2F
2015#endif
2016
2017#ifndef GL_ARB_sampler_objects
2018#define GL_SAMPLER_BINDING 0x8919
2019#endif
2020
2021#ifndef GL_ARB_shader_bit_encoding
2022#endif
2023
2024#ifndef GL_ARB_texture_rgb10_a2ui
2025#define GL_RGB10_A2UI 0x906F
2026#endif
2027
2028#ifndef GL_ARB_texture_swizzle
2029#define GL_TEXTURE_SWIZZLE_R 0x8E42
2030#define GL_TEXTURE_SWIZZLE_G 0x8E43
2031#define GL_TEXTURE_SWIZZLE_B 0x8E44
2032#define GL_TEXTURE_SWIZZLE_A 0x8E45
2033#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2034#endif
2035
2036#ifndef GL_ARB_timer_query
2037#define GL_TIME_ELAPSED 0x88BF
2038#define GL_TIMESTAMP 0x8E28
2039#endif
2040
2041#ifndef GL_ARB_vertex_type_2_10_10_10_rev
2042/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2043#define GL_INT_2_10_10_10_REV 0x8D9F
2044#endif
2045
2046#ifndef GL_ARB_draw_indirect
2047#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2048#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2049#endif
2050
2051#ifndef GL_ARB_gpu_shader5
2052#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2053#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2054#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2055#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2056#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2057/* reuse GL_MAX_VERTEX_STREAMS */
2058#endif
2059
2060#ifndef GL_ARB_gpu_shader_fp64
2061/* reuse GL_DOUBLE */
2062#define GL_DOUBLE_VEC2 0x8FFC
2063#define GL_DOUBLE_VEC3 0x8FFD
2064#define GL_DOUBLE_VEC4 0x8FFE
2065#define GL_DOUBLE_MAT2 0x8F46
2066#define GL_DOUBLE_MAT3 0x8F47
2067#define GL_DOUBLE_MAT4 0x8F48
2068#define GL_DOUBLE_MAT2x3 0x8F49
2069#define GL_DOUBLE_MAT2x4 0x8F4A
2070#define GL_DOUBLE_MAT3x2 0x8F4B
2071#define GL_DOUBLE_MAT3x4 0x8F4C
2072#define GL_DOUBLE_MAT4x2 0x8F4D
2073#define GL_DOUBLE_MAT4x3 0x8F4E
2074#endif
2075
2076#ifndef GL_ARB_shader_subroutine
2077#define GL_ACTIVE_SUBROUTINES 0x8DE5
2078#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2079#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2080#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2081#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2082#define GL_MAX_SUBROUTINES 0x8DE7
2083#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2084#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2085#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2086/* reuse GL_UNIFORM_SIZE */
2087/* reuse GL_UNIFORM_NAME_LENGTH */
2088#endif
2089
2090#ifndef GL_ARB_tessellation_shader
2091#define GL_PATCHES 0x000E
2092#define GL_PATCH_VERTICES 0x8E72
2093#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2094#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2095#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2096#define GL_TESS_GEN_MODE 0x8E76
2097#define GL_TESS_GEN_SPACING 0x8E77
2098#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2099#define GL_TESS_GEN_POINT_MODE 0x8E79
2100/* reuse GL_TRIANGLES */
2101/* reuse GL_QUADS */
2102#define GL_ISOLINES 0x8E7A
2103/* reuse GL_EQUAL */
2104#define GL_FRACTIONAL_ODD 0x8E7B
2105#define GL_FRACTIONAL_EVEN 0x8E7C
2106/* reuse GL_CCW */
2107/* reuse GL_CW */
2108#define GL_MAX_PATCH_VERTICES 0x8E7D
2109#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2110#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2111#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2112#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2113#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2114#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2115#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2116#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2117#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2118#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2119#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2120#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2121#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2122#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2123#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2124#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2125#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2126#define GL_TESS_EVALUATION_SHADER 0x8E87
2127#define GL_TESS_CONTROL_SHADER 0x8E88
2128#endif
2129
2130#ifndef GL_ARB_texture_buffer_object_rgb32
2131/* reuse GL_RGB32F */
2132/* reuse GL_RGB32UI */
2133/* reuse GL_RGB32I */
2134#endif
2135
2136#ifndef GL_ARB_transform_feedback2
2137#define GL_TRANSFORM_FEEDBACK 0x8E22
2138#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2139#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2140#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2141#endif
2142
2143#ifndef GL_ARB_transform_feedback3
2144#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2145#define GL_MAX_VERTEX_STREAMS 0x8E71
2146#endif
2147
2148#ifndef GL_ARB_ES2_compatibility
2149#define GL_FIXED 0x140C
2150#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2151#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2152#define GL_LOW_FLOAT 0x8DF0
2153#define GL_MEDIUM_FLOAT 0x8DF1
2154#define GL_HIGH_FLOAT 0x8DF2
2155#define GL_LOW_INT 0x8DF3
2156#define GL_MEDIUM_INT 0x8DF4
2157#define GL_HIGH_INT 0x8DF5
2158#define GL_SHADER_COMPILER 0x8DFA
2159#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2160#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2161#define GL_MAX_VARYING_VECTORS 0x8DFC
2162#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2163#endif
2164
2165#ifndef GL_ARB_get_program_binary
2166#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2167#define GL_PROGRAM_BINARY_LENGTH 0x8741
2168#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2169#define GL_PROGRAM_BINARY_FORMATS 0x87FF
2170#endif
2171
2172#ifndef GL_ARB_separate_shader_objects
2173#define GL_VERTEX_SHADER_BIT 0x00000001
2174#define GL_FRAGMENT_SHADER_BIT 0x00000002
2175#define GL_GEOMETRY_SHADER_BIT 0x00000004
2176#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2177#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2178#define GL_ALL_SHADER_BITS 0xFFFFFFFF
2179#define GL_PROGRAM_SEPARABLE 0x8258
2180#define GL_ACTIVE_PROGRAM 0x8259
2181#define GL_PROGRAM_PIPELINE_BINDING 0x825A
2182#endif
2183
2184#ifndef GL_ARB_shader_precision
2185#endif
2186
2187#ifndef GL_ARB_vertex_attrib_64bit
2188/* reuse GL_RGB32I */
2189/* reuse GL_DOUBLE_VEC2 */
2190/* reuse GL_DOUBLE_VEC3 */
2191/* reuse GL_DOUBLE_VEC4 */
2192/* reuse GL_DOUBLE_MAT2 */
2193/* reuse GL_DOUBLE_MAT3 */
2194/* reuse GL_DOUBLE_MAT4 */
2195/* reuse GL_DOUBLE_MAT2x3 */
2196/* reuse GL_DOUBLE_MAT2x4 */
2197/* reuse GL_DOUBLE_MAT3x2 */
2198/* reuse GL_DOUBLE_MAT3x4 */
2199/* reuse GL_DOUBLE_MAT4x2 */
2200/* reuse GL_DOUBLE_MAT4x3 */
2201#endif
2202
2203#ifndef GL_ARB_viewport_array
2204/* reuse GL_SCISSOR_BOX */
2205/* reuse GL_VIEWPORT */
2206/* reuse GL_DEPTH_RANGE */
2207/* reuse GL_SCISSOR_TEST */
2208#define GL_MAX_VIEWPORTS 0x825B
2209#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2210#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2211#define GL_LAYER_PROVOKING_VERTEX 0x825E
2212#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2213#define GL_UNDEFINED_VERTEX 0x8260
2214/* reuse GL_FIRST_VERTEX_CONVENTION */
2215/* reuse GL_LAST_VERTEX_CONVENTION */
2216/* reuse GL_PROVOKING_VERTEX */
2217#endif
2218
2219#ifndef GL_ARB_cl_event
2220#define GL_SYNC_CL_EVENT_ARB 0x8240
2221#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2222#endif
2223
2224#ifndef GL_ARB_debug_output
2225#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2226#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2227#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2228#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2229#define GL_DEBUG_SOURCE_API_ARB 0x8246
2230#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2231#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2232#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2233#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2234#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2235#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2236#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2237#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2238#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2239#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2240#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2241#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2242#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2243#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2244#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2245#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2246#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2247#endif
2248
2249#ifndef GL_ARB_robustness
2250/* reuse GL_NO_ERROR */
2251#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2252#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2253#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2254#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2255#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2256#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2257#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2258#endif
2259
2260#ifndef GL_ARB_shader_stencil_export
2261#endif
2262
2263#ifndef GL_ARB_base_instance
2264#endif
2265
2266#ifndef GL_ARB_shading_language_420pack
2267#endif
2268
2269#ifndef GL_ARB_transform_feedback_instanced
2270#endif
2271
2272#ifndef GL_ARB_compressed_texture_pixel_storage
2273#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2274#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2275#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2276#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2277#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2278#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2279#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2280#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2281#endif
2282
2283#ifndef GL_ARB_conservative_depth
2284#endif
2285
2286#ifndef GL_ARB_internalformat_query
2287#define GL_NUM_SAMPLE_COUNTS 0x9380
2288#endif
2289
2290#ifndef GL_ARB_map_buffer_alignment
2291#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2292#endif
2293
2294#ifndef GL_ARB_shader_atomic_counters
2295#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2296#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2297#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2298#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2299#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2300#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2301#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2302#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2303#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2304#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2305#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2306#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2307#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2308#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2309#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2310#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2311#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2312#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2313#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2314#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2315#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2316#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2317#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2318#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2319#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2320#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2321#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2322#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2323#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2324#endif
2325
2326#ifndef GL_ARB_shader_image_load_store
2327#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2328#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2329#define GL_UNIFORM_BARRIER_BIT 0x00000004
2330#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2331#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2332#define GL_COMMAND_BARRIER_BIT 0x00000040
2333#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2334#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2335#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2336#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2337#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2338#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2339#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2340#define GL_MAX_IMAGE_UNITS 0x8F38
2341#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2342#define GL_IMAGE_BINDING_NAME 0x8F3A
2343#define GL_IMAGE_BINDING_LEVEL 0x8F3B
2344#define GL_IMAGE_BINDING_LAYERED 0x8F3C
2345#define GL_IMAGE_BINDING_LAYER 0x8F3D
2346#define GL_IMAGE_BINDING_ACCESS 0x8F3E
2347#define GL_IMAGE_1D 0x904C
2348#define GL_IMAGE_2D 0x904D
2349#define GL_IMAGE_3D 0x904E
2350#define GL_IMAGE_2D_RECT 0x904F
2351#define GL_IMAGE_CUBE 0x9050
2352#define GL_IMAGE_BUFFER 0x9051
2353#define GL_IMAGE_1D_ARRAY 0x9052
2354#define GL_IMAGE_2D_ARRAY 0x9053
2355#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2356#define GL_IMAGE_2D_MULTISAMPLE 0x9055
2357#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2358#define GL_INT_IMAGE_1D 0x9057
2359#define GL_INT_IMAGE_2D 0x9058
2360#define GL_INT_IMAGE_3D 0x9059
2361#define GL_INT_IMAGE_2D_RECT 0x905A
2362#define GL_INT_IMAGE_CUBE 0x905B
2363#define GL_INT_IMAGE_BUFFER 0x905C
2364#define GL_INT_IMAGE_1D_ARRAY 0x905D
2365#define GL_INT_IMAGE_2D_ARRAY 0x905E
2366#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2367#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2368#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2369#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2370#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2371#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2372#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2373#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2374#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2375#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2376#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2377#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2378#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2379#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2380#define GL_MAX_IMAGE_SAMPLES 0x906D
2381#define GL_IMAGE_BINDING_FORMAT 0x906E
2382#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2383#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2384#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2385#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2386#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2387#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2388#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2389#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2390#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2391#endif
2392
2393#ifndef GL_ARB_shading_language_packing
2394#endif
2395
2396#ifndef GL_ARB_texture_storage
2397#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2398#endif
2399
2400#ifndef GL_EXT_abgr
2401#define GL_ABGR_EXT 0x8000
2402#endif
2403
2404#ifndef GL_EXT_blend_color
2405#define GL_CONSTANT_COLOR_EXT 0x8001
2406#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2407#define GL_CONSTANT_ALPHA_EXT 0x8003
2408#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2409#define GL_BLEND_COLOR_EXT 0x8005
2410#endif
2411
2412#ifndef GL_EXT_polygon_offset
2413#define GL_POLYGON_OFFSET_EXT 0x8037
2414#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2415#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2416#endif
2417
2418#ifndef GL_EXT_texture
2419#define GL_ALPHA4_EXT 0x803B
2420#define GL_ALPHA8_EXT 0x803C
2421#define GL_ALPHA12_EXT 0x803D
2422#define GL_ALPHA16_EXT 0x803E
2423#define GL_LUMINANCE4_EXT 0x803F
2424#define GL_LUMINANCE8_EXT 0x8040
2425#define GL_LUMINANCE12_EXT 0x8041
2426#define GL_LUMINANCE16_EXT 0x8042
2427#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2428#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2429#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2430#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2431#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2432#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2433#define GL_INTENSITY_EXT 0x8049
2434#define GL_INTENSITY4_EXT 0x804A
2435#define GL_INTENSITY8_EXT 0x804B
2436#define GL_INTENSITY12_EXT 0x804C
2437#define GL_INTENSITY16_EXT 0x804D
2438#define GL_RGB2_EXT 0x804E
2439#define GL_RGB4_EXT 0x804F
2440#define GL_RGB5_EXT 0x8050
2441#define GL_RGB8_EXT 0x8051
2442#define GL_RGB10_EXT 0x8052
2443#define GL_RGB12_EXT 0x8053
2444#define GL_RGB16_EXT 0x8054
2445#define GL_RGBA2_EXT 0x8055
2446#define GL_RGBA4_EXT 0x8056
2447#define GL_RGB5_A1_EXT 0x8057
2448#define GL_RGBA8_EXT 0x8058
2449#define GL_RGB10_A2_EXT 0x8059
2450#define GL_RGBA12_EXT 0x805A
2451#define GL_RGBA16_EXT 0x805B
2452#define GL_TEXTURE_RED_SIZE_EXT 0x805C
2453#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2454#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2455#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2456#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2457#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2458#define GL_REPLACE_EXT 0x8062
2459#define GL_PROXY_TEXTURE_1D_EXT 0x8063
2460#define GL_PROXY_TEXTURE_2D_EXT 0x8064
2461#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2462#endif
2463
2464#ifndef GL_EXT_texture3D
2465#define GL_PACK_SKIP_IMAGES_EXT 0x806B
2466#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2467#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2468#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2469#define GL_TEXTURE_3D_EXT 0x806F
2470#define GL_PROXY_TEXTURE_3D_EXT 0x8070
2471#define GL_TEXTURE_DEPTH_EXT 0x8071
2472#define GL_TEXTURE_WRAP_R_EXT 0x8072
2473#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2474#endif
2475
2476#ifndef GL_SGIS_texture_filter4
2477#define GL_FILTER4_SGIS 0x8146
2478#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2479#endif
2480
2481#ifndef GL_EXT_subtexture
2482#endif
2483
2484#ifndef GL_EXT_copy_texture
2485#endif
2486
2487#ifndef GL_EXT_histogram
2488#define GL_HISTOGRAM_EXT 0x8024
2489#define GL_PROXY_HISTOGRAM_EXT 0x8025
2490#define GL_HISTOGRAM_WIDTH_EXT 0x8026
2491#define GL_HISTOGRAM_FORMAT_EXT 0x8027
2492#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2493#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2494#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2495#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2496#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2497#define GL_HISTOGRAM_SINK_EXT 0x802D
2498#define GL_MINMAX_EXT 0x802E
2499#define GL_MINMAX_FORMAT_EXT 0x802F
2500#define GL_MINMAX_SINK_EXT 0x8030
2501#define GL_TABLE_TOO_LARGE_EXT 0x8031
2502#endif
2503
2504#ifndef GL_EXT_convolution
2505#define GL_CONVOLUTION_1D_EXT 0x8010
2506#define GL_CONVOLUTION_2D_EXT 0x8011
2507#define GL_SEPARABLE_2D_EXT 0x8012
2508#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2509#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2510#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2511#define GL_REDUCE_EXT 0x8016
2512#define GL_CONVOLUTION_FORMAT_EXT 0x8017
2513#define GL_CONVOLUTION_WIDTH_EXT 0x8018
2514#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2515#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2516#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2517#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2518#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2519#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2520#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2521#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2522#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2523#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2524#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2525#endif
2526
2527#ifndef GL_SGI_color_matrix
2528#define GL_COLOR_MATRIX_SGI 0x80B1
2529#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2530#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2531#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2532#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2533#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2534#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2535#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2536#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2537#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2538#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2539#endif
2540
2541#ifndef GL_SGI_color_table
2542#define GL_COLOR_TABLE_SGI 0x80D0
2543#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2544#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2545#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2546#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2547#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2548#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2549#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2550#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2551#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2552#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2553#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2554#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2555#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2556#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2557#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2558#endif
2559
2560#ifndef GL_SGIS_pixel_texture
2561#define GL_PIXEL_TEXTURE_SGIS 0x8353
2562#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2563#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2564#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2565#endif
2566
2567#ifndef GL_SGIX_pixel_texture
2568#define GL_PIXEL_TEX_GEN_SGIX 0x8139
2569#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2570#endif
2571
2572#ifndef GL_SGIS_texture4D
2573#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2574#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2575#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2576#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2577#define GL_TEXTURE_4D_SGIS 0x8134
2578#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2579#define GL_TEXTURE_4DSIZE_SGIS 0x8136
2580#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2581#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2582#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2583#endif
2584
2585#ifndef GL_SGI_texture_color_table
2586#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2587#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2588#endif
2589
2590#ifndef GL_EXT_cmyka
2591#define GL_CMYK_EXT 0x800C
2592#define GL_CMYKA_EXT 0x800D
2593#define GL_PACK_CMYK_HINT_EXT 0x800E
2594#define GL_UNPACK_CMYK_HINT_EXT 0x800F
2595#endif
2596
2597#ifndef GL_EXT_texture_object
2598#define GL_TEXTURE_PRIORITY_EXT 0x8066
2599#define GL_TEXTURE_RESIDENT_EXT 0x8067
2600#define GL_TEXTURE_1D_BINDING_EXT 0x8068
2601#define GL_TEXTURE_2D_BINDING_EXT 0x8069
2602#define GL_TEXTURE_3D_BINDING_EXT 0x806A
2603#endif
2604
2605#ifndef GL_SGIS_detail_texture
2606#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2607#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2608#define GL_LINEAR_DETAIL_SGIS 0x8097
2609#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2610#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2611#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2612#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2613#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2614#endif
2615
2616#ifndef GL_SGIS_sharpen_texture
2617#define GL_LINEAR_SHARPEN_SGIS 0x80AD
2618#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2619#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2620#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2621#endif
2622
2623#ifndef GL_EXT_packed_pixels
2624#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2625#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2626#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2627#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2628#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2629#endif
2630
2631#ifndef GL_SGIS_texture_lod
2632#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2633#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2634#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2635#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2636#endif
2637
2638#ifndef GL_SGIS_multisample
2639#define GL_MULTISAMPLE_SGIS 0x809D
2640#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2641#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2642#define GL_SAMPLE_MASK_SGIS 0x80A0
2643#define GL_1PASS_SGIS 0x80A1
2644#define GL_2PASS_0_SGIS 0x80A2
2645#define GL_2PASS_1_SGIS 0x80A3
2646#define GL_4PASS_0_SGIS 0x80A4
2647#define GL_4PASS_1_SGIS 0x80A5
2648#define GL_4PASS_2_SGIS 0x80A6
2649#define GL_4PASS_3_SGIS 0x80A7
2650#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2651#define GL_SAMPLES_SGIS 0x80A9
2652#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2653#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2654#define GL_SAMPLE_PATTERN_SGIS 0x80AC
2655#endif
2656
2657#ifndef GL_EXT_rescale_normal
2658#define GL_RESCALE_NORMAL_EXT 0x803A
2659#endif
2660
2661#ifndef GL_EXT_vertex_array
2662#define GL_VERTEX_ARRAY_EXT 0x8074
2663#define GL_NORMAL_ARRAY_EXT 0x8075
2664#define GL_COLOR_ARRAY_EXT 0x8076
2665#define GL_INDEX_ARRAY_EXT 0x8077
2666#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2667#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2668#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2669#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2670#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2671#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2672#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2673#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2674#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2675#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2676#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2677#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2678#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2679#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2680#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2681#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2682#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2683#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2684#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2685#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2686#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2687#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2688#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2689#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2690#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2691#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2692#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2693#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2694#endif
2695
2696#ifndef GL_EXT_misc_attribute
2697#endif
2698
2699#ifndef GL_SGIS_generate_mipmap
2700#define GL_GENERATE_MIPMAP_SGIS 0x8191
2701#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2702#endif
2703
2704#ifndef GL_SGIX_clipmap
2705#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2706#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2707#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2708#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2709#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2710#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2711#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2712#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2713#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2714#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2715#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2716#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2717#endif
2718
2719#ifndef GL_SGIX_shadow
2720#define GL_TEXTURE_COMPARE_SGIX 0x819A
2721#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2722#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2723#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2724#endif
2725
2726#ifndef GL_SGIS_texture_edge_clamp
2727#define GL_CLAMP_TO_EDGE_SGIS 0x812F
2728#endif
2729
2730#ifndef GL_SGIS_texture_border_clamp
2731#define GL_CLAMP_TO_BORDER_SGIS 0x812D
2732#endif
2733
2734#ifndef GL_EXT_blend_minmax
2735#define GL_FUNC_ADD_EXT 0x8006
2736#define GL_MIN_EXT 0x8007
2737#define GL_MAX_EXT 0x8008
2738#define GL_BLEND_EQUATION_EXT 0x8009
2739#endif
2740
2741#ifndef GL_EXT_blend_subtract
2742#define GL_FUNC_SUBTRACT_EXT 0x800A
2743#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2744#endif
2745
2746#ifndef GL_EXT_blend_logic_op
2747#endif
2748
2749#ifndef GL_SGIX_interlace
2750#define GL_INTERLACE_SGIX 0x8094
2751#endif
2752
2753#ifndef GL_SGIX_pixel_tiles
2754#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2755#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2756#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2757#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2758#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2759#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2760#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2761#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2762#endif
2763
2764#ifndef GL_SGIS_texture_select
2765#define GL_DUAL_ALPHA4_SGIS 0x8110
2766#define GL_DUAL_ALPHA8_SGIS 0x8111
2767#define GL_DUAL_ALPHA12_SGIS 0x8112
2768#define GL_DUAL_ALPHA16_SGIS 0x8113
2769#define GL_DUAL_LUMINANCE4_SGIS 0x8114
2770#define GL_DUAL_LUMINANCE8_SGIS 0x8115
2771#define GL_DUAL_LUMINANCE12_SGIS 0x8116
2772#define GL_DUAL_LUMINANCE16_SGIS 0x8117
2773#define GL_DUAL_INTENSITY4_SGIS 0x8118
2774#define GL_DUAL_INTENSITY8_SGIS 0x8119
2775#define GL_DUAL_INTENSITY12_SGIS 0x811A
2776#define GL_DUAL_INTENSITY16_SGIS 0x811B
2777#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2778#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2779#define GL_QUAD_ALPHA4_SGIS 0x811E
2780#define GL_QUAD_ALPHA8_SGIS 0x811F
2781#define GL_QUAD_LUMINANCE4_SGIS 0x8120
2782#define GL_QUAD_LUMINANCE8_SGIS 0x8121
2783#define GL_QUAD_INTENSITY4_SGIS 0x8122
2784#define GL_QUAD_INTENSITY8_SGIS 0x8123
2785#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2786#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2787#endif
2788
2789#ifndef GL_SGIX_sprite
2790#define GL_SPRITE_SGIX 0x8148
2791#define GL_SPRITE_MODE_SGIX 0x8149
2792#define GL_SPRITE_AXIS_SGIX 0x814A
2793#define GL_SPRITE_TRANSLATION_SGIX 0x814B
2794#define GL_SPRITE_AXIAL_SGIX 0x814C
2795#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2796#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2797#endif
2798
2799#ifndef GL_SGIX_texture_multi_buffer
2800#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2801#endif
2802
2803#ifndef GL_EXT_point_parameters
2804#define GL_POINT_SIZE_MIN_EXT 0x8126
2805#define GL_POINT_SIZE_MAX_EXT 0x8127
2806#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2807#define GL_DISTANCE_ATTENUATION_EXT 0x8129
2808#endif
2809
2810#ifndef GL_SGIS_point_parameters
2811#define GL_POINT_SIZE_MIN_SGIS 0x8126
2812#define GL_POINT_SIZE_MAX_SGIS 0x8127
2813#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2814#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2815#endif
2816
2817#ifndef GL_SGIX_instruments
2818#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2819#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2820#endif
2821
2822#ifndef GL_SGIX_texture_scale_bias
2823#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2824#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2825#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2826#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2827#endif
2828
2829#ifndef GL_SGIX_framezoom
2830#define GL_FRAMEZOOM_SGIX 0x818B
2831#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2832#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2833#endif
2834
2835#ifndef GL_SGIX_tag_sample_buffer
2836#endif
2837
2838#ifndef GL_FfdMaskSGIX
2839#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2840#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2841#endif
2842
2843#ifndef GL_SGIX_polynomial_ffd
2844#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2845#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2846#define GL_DEFORMATIONS_MASK_SGIX 0x8196
2847#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2848#endif
2849
2850#ifndef GL_SGIX_reference_plane
2851#define GL_REFERENCE_PLANE_SGIX 0x817D
2852#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2853#endif
2854
2855#ifndef GL_SGIX_flush_raster
2856#endif
2857
2858#ifndef GL_SGIX_depth_texture
2859#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2860#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2861#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2862#endif
2863
2864#ifndef GL_SGIS_fog_function
2865#define GL_FOG_FUNC_SGIS 0x812A
2866#define GL_FOG_FUNC_POINTS_SGIS 0x812B
2867#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2868#endif
2869
2870#ifndef GL_SGIX_fog_offset
2871#define GL_FOG_OFFSET_SGIX 0x8198
2872#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2873#endif
2874
2875#ifndef GL_HP_image_transform
2876#define GL_IMAGE_SCALE_X_HP 0x8155
2877#define GL_IMAGE_SCALE_Y_HP 0x8156
2878#define GL_IMAGE_TRANSLATE_X_HP 0x8157
2879#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2880#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2881#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2882#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2883#define GL_IMAGE_MAG_FILTER_HP 0x815C
2884#define GL_IMAGE_MIN_FILTER_HP 0x815D
2885#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2886#define GL_CUBIC_HP 0x815F
2887#define GL_AVERAGE_HP 0x8160
2888#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2889#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2890#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2891#endif
2892
2893#ifndef GL_HP_convolution_border_modes
2894#define GL_IGNORE_BORDER_HP 0x8150
2895#define GL_CONSTANT_BORDER_HP 0x8151
2896#define GL_REPLICATE_BORDER_HP 0x8153
2897#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2898#endif
2899
2900#ifndef GL_INGR_palette_buffer
2901#endif
2902
2903#ifndef GL_SGIX_texture_add_env
2904#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2905#endif
2906
2907#ifndef GL_EXT_color_subtable
2908#endif
2909
2910#ifndef GL_PGI_vertex_hints
2911#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2912#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2913#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2914#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2915#define GL_COLOR3_BIT_PGI 0x00010000
2916#define GL_COLOR4_BIT_PGI 0x00020000
2917#define GL_EDGEFLAG_BIT_PGI 0x00040000
2918#define GL_INDEX_BIT_PGI 0x00080000
2919#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2920#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2921#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2922#define GL_MAT_EMISSION_BIT_PGI 0x00800000
2923#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2924#define GL_MAT_SHININESS_BIT_PGI 0x02000000
2925#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2926#define GL_NORMAL_BIT_PGI 0x08000000
2927#define GL_TEXCOORD1_BIT_PGI 0x10000000
2928#define GL_TEXCOORD2_BIT_PGI 0x20000000
2929#define GL_TEXCOORD3_BIT_PGI 0x40000000
2930#define GL_TEXCOORD4_BIT_PGI 0x80000000
2931#define GL_VERTEX23_BIT_PGI 0x00000004
2932#define GL_VERTEX4_BIT_PGI 0x00000008
2933#endif
2934
2935#ifndef GL_PGI_misc_hints
2936#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2937#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2938#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2939#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2940#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2941#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2942#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2943#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2944#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2945#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2946#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2947#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2948#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2949#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2950#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2951#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2952#define GL_CLIP_NEAR_HINT_PGI 0x1A220
2953#define GL_CLIP_FAR_HINT_PGI 0x1A221
2954#define GL_WIDE_LINE_HINT_PGI 0x1A222
2955#define GL_BACK_NORMALS_HINT_PGI 0x1A223
2956#endif
2957
2958#ifndef GL_EXT_paletted_texture
2959#define GL_COLOR_INDEX1_EXT 0x80E2
2960#define GL_COLOR_INDEX2_EXT 0x80E3
2961#define GL_COLOR_INDEX4_EXT 0x80E4
2962#define GL_COLOR_INDEX8_EXT 0x80E5
2963#define GL_COLOR_INDEX12_EXT 0x80E6
2964#define GL_COLOR_INDEX16_EXT 0x80E7
2965#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2966#endif
2967
2968#ifndef GL_EXT_clip_volume_hint
2969#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2970#endif
2971
2972#ifndef GL_SGIX_list_priority
2973#define GL_LIST_PRIORITY_SGIX 0x8182
2974#endif
2975
2976#ifndef GL_SGIX_ir_instrument1
2977#define GL_IR_INSTRUMENT1_SGIX 0x817F
2978#endif
2979
2980#ifndef GL_SGIX_calligraphic_fragment
2981#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2982#endif
2983
2984#ifndef GL_SGIX_texture_lod_bias
2985#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2986#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2987#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2988#endif
2989
2990#ifndef GL_SGIX_shadow_ambient
2991#define GL_SHADOW_AMBIENT_SGIX 0x80BF
2992#endif
2993
2994#ifndef GL_EXT_index_texture
2995#endif
2996
2997#ifndef GL_EXT_index_material
2998#define GL_INDEX_MATERIAL_EXT 0x81B8
2999#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
3000#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
3001#endif
3002
3003#ifndef GL_EXT_index_func
3004#define GL_INDEX_TEST_EXT 0x81B5
3005#define GL_INDEX_TEST_FUNC_EXT 0x81B6
3006#define GL_INDEX_TEST_REF_EXT 0x81B7
3007#endif
3008
3009#ifndef GL_EXT_index_array_formats
3010#define GL_IUI_V2F_EXT 0x81AD
3011#define GL_IUI_V3F_EXT 0x81AE
3012#define GL_IUI_N3F_V2F_EXT 0x81AF
3013#define GL_IUI_N3F_V3F_EXT 0x81B0
3014#define GL_T2F_IUI_V2F_EXT 0x81B1
3015#define GL_T2F_IUI_V3F_EXT 0x81B2
3016#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
3017#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
3018#endif
3019
3020#ifndef GL_EXT_compiled_vertex_array
3021#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
3022#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
3023#endif
3024
3025#ifndef GL_EXT_cull_vertex
3026#define GL_CULL_VERTEX_EXT 0x81AA
3027#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
3028#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
3029#endif
3030
3031#ifndef GL_SGIX_ycrcb
3032#define GL_YCRCB_422_SGIX 0x81BB
3033#define GL_YCRCB_444_SGIX 0x81BC
3034#endif
3035
3036#ifndef GL_SGIX_fragment_lighting
3037#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
3038#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
3039#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
3040#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
3041#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
3042#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
3043#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
3044#define GL_LIGHT_ENV_MODE_SGIX 0x8407
3045#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
3046#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
3047#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
3048#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
3049#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
3050#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
3051#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
3052#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
3053#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
3054#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
3055#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
3056#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
3057#endif
3058
3059#ifndef GL_IBM_rasterpos_clip
3060#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
3061#endif
3062
3063#ifndef GL_HP_texture_lighting
3064#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
3065#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
3066#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
3067#endif
3068
3069#ifndef GL_EXT_draw_range_elements
3070#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
3071#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
3072#endif
3073
3074#ifndef GL_WIN_phong_shading
3075#define GL_PHONG_WIN 0x80EA
3076#define GL_PHONG_HINT_WIN 0x80EB
3077#endif
3078
3079#ifndef GL_WIN_specular_fog
3080#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
3081#endif
3082
3083#ifndef GL_EXT_light_texture
3084#define GL_FRAGMENT_MATERIAL_EXT 0x8349
3085#define GL_FRAGMENT_NORMAL_EXT 0x834A
3086#define GL_FRAGMENT_COLOR_EXT 0x834C
3087#define GL_ATTENUATION_EXT 0x834D
3088#define GL_SHADOW_ATTENUATION_EXT 0x834E
3089#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
3090#define GL_TEXTURE_LIGHT_EXT 0x8350
3091#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
3092#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
3093/* reuse GL_FRAGMENT_DEPTH_EXT */
3094#endif
3095
3096#ifndef GL_SGIX_blend_alpha_minmax
3097#define GL_ALPHA_MIN_SGIX 0x8320
3098#define GL_ALPHA_MAX_SGIX 0x8321
3099#endif
3100
3101#ifndef GL_SGIX_impact_pixel_texture
3102#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
3103#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
3104#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
3105#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
3106#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
3107#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
3108#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
3109#endif
3110
3111#ifndef GL_EXT_bgra
3112#define GL_BGR_EXT 0x80E0
3113#define GL_BGRA_EXT 0x80E1
3114#endif
3115
3116#ifndef GL_SGIX_async
3117#define GL_ASYNC_MARKER_SGIX 0x8329
3118#endif
3119
3120#ifndef GL_SGIX_async_pixel
3121#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
3122#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
3123#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
3124#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
3125#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
3126#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
3127#endif
3128
3129#ifndef GL_SGIX_async_histogram
3130#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
3131#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
3132#endif
3133
3134#ifndef GL_INTEL_texture_scissor
3135#endif
3136
3137#ifndef GL_INTEL_parallel_arrays
3138#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
3139#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
3140#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
3141#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
3142#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
3143#endif
3144
3145#ifndef GL_HP_occlusion_test
3146#define GL_OCCLUSION_TEST_HP 0x8165
3147#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
3148#endif
3149
3150#ifndef GL_EXT_pixel_transform
3151#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
3152#define GL_PIXEL_MAG_FILTER_EXT 0x8331
3153#define GL_PIXEL_MIN_FILTER_EXT 0x8332
3154#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
3155#define GL_CUBIC_EXT 0x8334
3156#define GL_AVERAGE_EXT 0x8335
3157#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
3158#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
3159#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
3160#endif
3161
3162#ifndef GL_EXT_pixel_transform_color_table
3163#endif
3164
3165#ifndef GL_EXT_shared_texture_palette
3166#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
3167#endif
3168
3169#ifndef GL_EXT_separate_specular_color
3170#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
3171#define GL_SINGLE_COLOR_EXT 0x81F9
3172#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
3173#endif
3174
3175#ifndef GL_EXT_secondary_color
3176#define GL_COLOR_SUM_EXT 0x8458
3177#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3178#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3179#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3180#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3181#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3182#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3183#endif
3184
3185#ifndef GL_EXT_texture_perturb_normal
3186#define GL_PERTURB_EXT 0x85AE
3187#define GL_TEXTURE_NORMAL_EXT 0x85AF
3188#endif
3189
3190#ifndef GL_EXT_multi_draw_arrays
3191#endif
3192
3193#ifndef GL_EXT_fog_coord
3194#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3195#define GL_FOG_COORDINATE_EXT 0x8451
3196#define GL_FRAGMENT_DEPTH_EXT 0x8452
3197#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3198#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3199#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3200#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3201#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3202#endif
3203
3204#ifndef GL_REND_screen_coordinates
3205#define GL_SCREEN_COORDINATES_REND 0x8490
3206#define GL_INVERTED_SCREEN_W_REND 0x8491
3207#endif
3208
3209#ifndef GL_EXT_coordinate_frame
3210#define GL_TANGENT_ARRAY_EXT 0x8439
3211#define GL_BINORMAL_ARRAY_EXT 0x843A
3212#define GL_CURRENT_TANGENT_EXT 0x843B
3213#define GL_CURRENT_BINORMAL_EXT 0x843C
3214#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3215#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3216#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3217#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3218#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3219#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3220#define GL_MAP1_TANGENT_EXT 0x8444
3221#define GL_MAP2_TANGENT_EXT 0x8445
3222#define GL_MAP1_BINORMAL_EXT 0x8446
3223#define GL_MAP2_BINORMAL_EXT 0x8447
3224#endif
3225
3226#ifndef GL_EXT_texture_env_combine
3227#define GL_COMBINE_EXT 0x8570
3228#define GL_COMBINE_RGB_EXT 0x8571
3229#define GL_COMBINE_ALPHA_EXT 0x8572
3230#define GL_RGB_SCALE_EXT 0x8573
3231#define GL_ADD_SIGNED_EXT 0x8574
3232#define GL_INTERPOLATE_EXT 0x8575
3233#define GL_CONSTANT_EXT 0x8576
3234#define GL_PRIMARY_COLOR_EXT 0x8577
3235#define GL_PREVIOUS_EXT 0x8578
3236#define GL_SOURCE0_RGB_EXT 0x8580
3237#define GL_SOURCE1_RGB_EXT 0x8581
3238#define GL_SOURCE2_RGB_EXT 0x8582
3239#define GL_SOURCE0_ALPHA_EXT 0x8588
3240#define GL_SOURCE1_ALPHA_EXT 0x8589
3241#define GL_SOURCE2_ALPHA_EXT 0x858A
3242#define GL_OPERAND0_RGB_EXT 0x8590
3243#define GL_OPERAND1_RGB_EXT 0x8591
3244#define GL_OPERAND2_RGB_EXT 0x8592
3245#define GL_OPERAND0_ALPHA_EXT 0x8598
3246#define GL_OPERAND1_ALPHA_EXT 0x8599
3247#define GL_OPERAND2_ALPHA_EXT 0x859A
3248#endif
3249
3250#ifndef GL_APPLE_specular_vector
3251#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3252#endif
3253
3254#ifndef GL_APPLE_transform_hint
3255#define GL_TRANSFORM_HINT_APPLE 0x85B1
3256#endif
3257
3258#ifndef GL_SGIX_fog_scale
3259#define GL_FOG_SCALE_SGIX 0x81FC
3260#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3261#endif
3262
3263#ifndef GL_SUNX_constant_data
3264#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3265#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3266#endif
3267
3268#ifndef GL_SUN_global_alpha
3269#define GL_GLOBAL_ALPHA_SUN 0x81D9
3270#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3271#endif
3272
3273#ifndef GL_SUN_triangle_list
3274#define GL_RESTART_SUN 0x0001
3275#define GL_REPLACE_MIDDLE_SUN 0x0002
3276#define GL_REPLACE_OLDEST_SUN 0x0003
3277#define GL_TRIANGLE_LIST_SUN 0x81D7
3278#define GL_REPLACEMENT_CODE_SUN 0x81D8
3279#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3280#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3281#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3282#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3283#define GL_R1UI_V3F_SUN 0x85C4
3284#define GL_R1UI_C4UB_V3F_SUN 0x85C5
3285#define GL_R1UI_C3F_V3F_SUN 0x85C6
3286#define GL_R1UI_N3F_V3F_SUN 0x85C7
3287#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3288#define GL_R1UI_T2F_V3F_SUN 0x85C9
3289#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3290#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3291#endif
3292
3293#ifndef GL_SUN_vertex
3294#endif
3295
3296#ifndef GL_EXT_blend_func_separate
3297#define GL_BLEND_DST_RGB_EXT 0x80C8
3298#define GL_BLEND_SRC_RGB_EXT 0x80C9
3299#define GL_BLEND_DST_ALPHA_EXT 0x80CA
3300#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3301#endif
3302
3303#ifndef GL_INGR_color_clamp
3304#define GL_RED_MIN_CLAMP_INGR 0x8560
3305#define GL_GREEN_MIN_CLAMP_INGR 0x8561
3306#define GL_BLUE_MIN_CLAMP_INGR 0x8562
3307#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3308#define GL_RED_MAX_CLAMP_INGR 0x8564
3309#define GL_GREEN_MAX_CLAMP_INGR 0x8565
3310#define GL_BLUE_MAX_CLAMP_INGR 0x8566
3311#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3312#endif
3313
3314#ifndef GL_INGR_interlace_read
3315#define GL_INTERLACE_READ_INGR 0x8568
3316#endif
3317
3318#ifndef GL_EXT_stencil_wrap
3319#define GL_INCR_WRAP_EXT 0x8507
3320#define GL_DECR_WRAP_EXT 0x8508
3321#endif
3322
3323#ifndef GL_EXT_422_pixels
3324#define GL_422_EXT 0x80CC
3325#define GL_422_REV_EXT 0x80CD
3326#define GL_422_AVERAGE_EXT 0x80CE
3327#define GL_422_REV_AVERAGE_EXT 0x80CF
3328#endif
3329
3330#ifndef GL_NV_texgen_reflection
3331#define GL_NORMAL_MAP_NV 0x8511
3332#define GL_REFLECTION_MAP_NV 0x8512
3333#endif
3334
3335#ifndef GL_EXT_texture_cube_map
3336#define GL_NORMAL_MAP_EXT 0x8511
3337#define GL_REFLECTION_MAP_EXT 0x8512
3338#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3339#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3340#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3341#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3342#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3343#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3344#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3345#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3346#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3347#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3348#endif
3349
3350#ifndef GL_SUN_convolution_border_modes
3351#define GL_WRAP_BORDER_SUN 0x81D4
3352#endif
3353
3354#ifndef GL_EXT_texture_env_add
3355#endif
3356
3357#ifndef GL_EXT_texture_lod_bias
3358#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3359#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3360#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3361#endif
3362
3363#ifndef GL_EXT_texture_filter_anisotropic
3364#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3365#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3366#endif
3367
3368#ifndef GL_EXT_vertex_weighting
3369#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3370#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3371#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3372#define GL_MODELVIEW1_MATRIX_EXT 0x8506
3373#define GL_VERTEX_WEIGHTING_EXT 0x8509
3374#define GL_MODELVIEW0_EXT GL_MODELVIEW
3375#define GL_MODELVIEW1_EXT 0x850A
3376#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3377#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3378#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3379#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3380#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3381#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3382#endif
3383
3384#ifndef GL_NV_light_max_exponent
3385#define GL_MAX_SHININESS_NV 0x8504
3386#define GL_MAX_SPOT_EXPONENT_NV 0x8505
3387#endif
3388
3389#ifndef GL_NV_vertex_array_range
3390#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3391#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3392#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3393#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3394#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3395#endif
3396
3397#ifndef GL_NV_register_combiners
3398#define GL_REGISTER_COMBINERS_NV 0x8522
3399#define GL_VARIABLE_A_NV 0x8523
3400#define GL_VARIABLE_B_NV 0x8524
3401#define GL_VARIABLE_C_NV 0x8525
3402#define GL_VARIABLE_D_NV 0x8526
3403#define GL_VARIABLE_E_NV 0x8527
3404#define GL_VARIABLE_F_NV 0x8528
3405#define GL_VARIABLE_G_NV 0x8529
3406#define GL_CONSTANT_COLOR0_NV 0x852A
3407#define GL_CONSTANT_COLOR1_NV 0x852B
3408#define GL_PRIMARY_COLOR_NV 0x852C
3409#define GL_SECONDARY_COLOR_NV 0x852D
3410#define GL_SPARE0_NV 0x852E
3411#define GL_SPARE1_NV 0x852F
3412#define GL_DISCARD_NV 0x8530
3413#define GL_E_TIMES_F_NV 0x8531
3414#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3415#define GL_UNSIGNED_IDENTITY_NV 0x8536
3416#define GL_UNSIGNED_INVERT_NV 0x8537
3417#define GL_EXPAND_NORMAL_NV 0x8538
3418#define GL_EXPAND_NEGATE_NV 0x8539
3419#define GL_HALF_BIAS_NORMAL_NV 0x853A
3420#define GL_HALF_BIAS_NEGATE_NV 0x853B
3421#define GL_SIGNED_IDENTITY_NV 0x853C
3422#define GL_SIGNED_NEGATE_NV 0x853D
3423#define GL_SCALE_BY_TWO_NV 0x853E
3424#define GL_SCALE_BY_FOUR_NV 0x853F
3425#define GL_SCALE_BY_ONE_HALF_NV 0x8540
3426#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3427#define GL_COMBINER_INPUT_NV 0x8542
3428#define GL_COMBINER_MAPPING_NV 0x8543
3429#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3430#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3431#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3432#define GL_COMBINER_MUX_SUM_NV 0x8547
3433#define GL_COMBINER_SCALE_NV 0x8548
3434#define GL_COMBINER_BIAS_NV 0x8549
3435#define GL_COMBINER_AB_OUTPUT_NV 0x854A
3436#define GL_COMBINER_CD_OUTPUT_NV 0x854B
3437#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3438#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3439#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3440#define GL_COLOR_SUM_CLAMP_NV 0x854F
3441#define GL_COMBINER0_NV 0x8550
3442#define GL_COMBINER1_NV 0x8551
3443#define GL_COMBINER2_NV 0x8552
3444#define GL_COMBINER3_NV 0x8553
3445#define GL_COMBINER4_NV 0x8554
3446#define GL_COMBINER5_NV 0x8555
3447#define GL_COMBINER6_NV 0x8556
3448#define GL_COMBINER7_NV 0x8557
3449/* reuse GL_TEXTURE0_ARB */
3450/* reuse GL_TEXTURE1_ARB */
3451/* reuse GL_ZERO */
3452/* reuse GL_NONE */
3453/* reuse GL_FOG */
3454#endif
3455
3456#ifndef GL_NV_fog_distance
3457#define GL_FOG_DISTANCE_MODE_NV 0x855A
3458#define GL_EYE_RADIAL_NV 0x855B
3459#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3460/* reuse GL_EYE_PLANE */
3461#endif
3462
3463#ifndef GL_NV_texgen_emboss
3464#define GL_EMBOSS_LIGHT_NV 0x855D
3465#define GL_EMBOSS_CONSTANT_NV 0x855E
3466#define GL_EMBOSS_MAP_NV 0x855F
3467#endif
3468
3469#ifndef GL_NV_blend_square
3470#endif
3471
3472#ifndef GL_NV_texture_env_combine4
3473#define GL_COMBINE4_NV 0x8503
3474#define GL_SOURCE3_RGB_NV 0x8583
3475#define GL_SOURCE3_ALPHA_NV 0x858B
3476#define GL_OPERAND3_RGB_NV 0x8593
3477#define GL_OPERAND3_ALPHA_NV 0x859B
3478#endif
3479
3480#ifndef GL_MESA_resize_buffers
3481#endif
3482
3483#ifndef GL_MESA_window_pos
3484#endif
3485
3486#ifndef GL_EXT_texture_compression_s3tc
3487#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3488#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3489#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3490#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3491#endif
3492
3493#ifndef GL_IBM_cull_vertex
3494#define GL_CULL_VERTEX_IBM 103050
3495#endif
3496
3497#ifndef GL_IBM_multimode_draw_arrays
3498#endif
3499
3500#ifndef GL_IBM_vertex_array_lists
3501#define GL_VERTEX_ARRAY_LIST_IBM 103070
3502#define GL_NORMAL_ARRAY_LIST_IBM 103071
3503#define GL_COLOR_ARRAY_LIST_IBM 103072
3504#define GL_INDEX_ARRAY_LIST_IBM 103073
3505#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3506#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3507#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3508#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3509#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3510#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3511#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3512#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3513#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3514#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3515#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3516#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3517#endif
3518
3519#ifndef GL_SGIX_subsample
3520#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3521#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3522#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3523#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3524#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3525#endif
3526
3527#ifndef GL_SGIX_ycrcb_subsample
3528#endif
3529
3530#ifndef GL_SGIX_ycrcba
3531#define GL_YCRCB_SGIX 0x8318
3532#define GL_YCRCBA_SGIX 0x8319
3533#endif
3534
3535#ifndef GL_SGI_depth_pass_instrument
3536#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3537#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3538#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3539#endif
3540
3541#ifndef GL_3DFX_texture_compression_FXT1
3542#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3543#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3544#endif
3545
3546#ifndef GL_3DFX_multisample
3547#define GL_MULTISAMPLE_3DFX 0x86B2
3548#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3549#define GL_SAMPLES_3DFX 0x86B4
3550#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3551#endif
3552
3553#ifndef GL_3DFX_tbuffer
3554#endif
3555
3556#ifndef GL_EXT_multisample
3557#define GL_MULTISAMPLE_EXT 0x809D
3558#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3559#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3560#define GL_SAMPLE_MASK_EXT 0x80A0
3561#define GL_1PASS_EXT 0x80A1
3562#define GL_2PASS_0_EXT 0x80A2
3563#define GL_2PASS_1_EXT 0x80A3
3564#define GL_4PASS_0_EXT 0x80A4
3565#define GL_4PASS_1_EXT 0x80A5
3566#define GL_4PASS_2_EXT 0x80A6
3567#define GL_4PASS_3_EXT 0x80A7
3568#define GL_SAMPLE_BUFFERS_EXT 0x80A8
3569#define GL_SAMPLES_EXT 0x80A9
3570#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3571#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3572#define GL_SAMPLE_PATTERN_EXT 0x80AC
3573#define GL_MULTISAMPLE_BIT_EXT 0x20000000
3574#endif
3575
3576#ifndef GL_SGIX_vertex_preclip
3577#define GL_VERTEX_PRECLIP_SGIX 0x83EE
3578#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3579#endif
3580
3581#ifndef GL_SGIX_convolution_accuracy
3582#define GL_CONVOLUTION_HINT_SGIX 0x8316
3583#endif
3584
3585#ifndef GL_SGIX_resample
3586#define GL_PACK_RESAMPLE_SGIX 0x842C
3587#define GL_UNPACK_RESAMPLE_SGIX 0x842D
3588#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3589#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3590#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3591#endif
3592
3593#ifndef GL_SGIS_point_line_texgen
3594#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3595#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3596#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3597#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3598#define GL_EYE_POINT_SGIS 0x81F4
3599#define GL_OBJECT_POINT_SGIS 0x81F5
3600#define GL_EYE_LINE_SGIS 0x81F6
3601#define GL_OBJECT_LINE_SGIS 0x81F7
3602#endif
3603
3604#ifndef GL_SGIS_texture_color_mask
3605#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3606#endif
3607
3608#ifndef GL_EXT_texture_env_dot3
3609#define GL_DOT3_RGB_EXT 0x8740
3610#define GL_DOT3_RGBA_EXT 0x8741
3611#endif
3612
3613#ifndef GL_ATI_texture_mirror_once
3614#define GL_MIRROR_CLAMP_ATI 0x8742
3615#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3616#endif
3617
3618#ifndef GL_NV_fence
3619#define GL_ALL_COMPLETED_NV 0x84F2
3620#define GL_FENCE_STATUS_NV 0x84F3
3621#define GL_FENCE_CONDITION_NV 0x84F4
3622#endif
3623
3624#ifndef GL_IBM_texture_mirrored_repeat
3625#define GL_MIRRORED_REPEAT_IBM 0x8370
3626#endif
3627
3628#ifndef GL_NV_evaluators
3629#define GL_EVAL_2D_NV 0x86C0
3630#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3631#define GL_MAP_TESSELLATION_NV 0x86C2
3632#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3633#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3634#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3635#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3636#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3637#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3638#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3639#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3640#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3641#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3642#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3643#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3644#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3645#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3646#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3647#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3648#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3649#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3650#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3651#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3652#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3653#endif
3654
3655#ifndef GL_NV_packed_depth_stencil
3656#define GL_DEPTH_STENCIL_NV 0x84F9
3657#define GL_UNSIGNED_INT_24_8_NV 0x84FA
3658#endif
3659
3660#ifndef GL_NV_register_combiners2
3661#define GL_PER_STAGE_CONSTANTS_NV 0x8535
3662#endif
3663
3664#ifndef GL_NV_texture_compression_vtc
3665#endif
3666
3667#ifndef GL_NV_texture_rectangle
3668#define GL_TEXTURE_RECTANGLE_NV 0x84F5
3669#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3670#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3671#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3672#endif
3673
3674#ifndef GL_NV_texture_shader
3675#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3676#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3677#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3678#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3679#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3680#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3681#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3682#define GL_SHADER_CONSISTENT_NV 0x86DD
3683#define GL_TEXTURE_SHADER_NV 0x86DE
3684#define GL_SHADER_OPERATION_NV 0x86DF
3685#define GL_CULL_MODES_NV 0x86E0
3686#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3687#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3688#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3689#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3690#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3691#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3692#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3693#define GL_CONST_EYE_NV 0x86E5
3694#define GL_PASS_THROUGH_NV 0x86E6
3695#define GL_CULL_FRAGMENT_NV 0x86E7
3696#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3697#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3698#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3699#define GL_DOT_PRODUCT_NV 0x86EC
3700#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3701#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3702#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3703#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3704#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3705#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3706#define GL_HILO_NV 0x86F4
3707#define GL_DSDT_NV 0x86F5
3708#define GL_DSDT_MAG_NV 0x86F6
3709#define GL_DSDT_MAG_VIB_NV 0x86F7
3710#define GL_HILO16_NV 0x86F8
3711#define GL_SIGNED_HILO_NV 0x86F9
3712#define GL_SIGNED_HILO16_NV 0x86FA
3713#define GL_SIGNED_RGBA_NV 0x86FB
3714#define GL_SIGNED_RGBA8_NV 0x86FC
3715#define GL_SIGNED_RGB_NV 0x86FE
3716#define GL_SIGNED_RGB8_NV 0x86FF
3717#define GL_SIGNED_LUMINANCE_NV 0x8701
3718#define GL_SIGNED_LUMINANCE8_NV 0x8702
3719#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3720#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3721#define GL_SIGNED_ALPHA_NV 0x8705
3722#define GL_SIGNED_ALPHA8_NV 0x8706
3723#define GL_SIGNED_INTENSITY_NV 0x8707
3724#define GL_SIGNED_INTENSITY8_NV 0x8708
3725#define GL_DSDT8_NV 0x8709
3726#define GL_DSDT8_MAG8_NV 0x870A
3727#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3728#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3729#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3730#define GL_HI_SCALE_NV 0x870E
3731#define GL_LO_SCALE_NV 0x870F
3732#define GL_DS_SCALE_NV 0x8710
3733#define GL_DT_SCALE_NV 0x8711
3734#define GL_MAGNITUDE_SCALE_NV 0x8712
3735#define GL_VIBRANCE_SCALE_NV 0x8713
3736#define GL_HI_BIAS_NV 0x8714
3737#define GL_LO_BIAS_NV 0x8715
3738#define GL_DS_BIAS_NV 0x8716
3739#define GL_DT_BIAS_NV 0x8717
3740#define GL_MAGNITUDE_BIAS_NV 0x8718
3741#define GL_VIBRANCE_BIAS_NV 0x8719
3742#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3743#define GL_TEXTURE_HI_SIZE_NV 0x871B
3744#define GL_TEXTURE_LO_SIZE_NV 0x871C
3745#define GL_TEXTURE_DS_SIZE_NV 0x871D
3746#define GL_TEXTURE_DT_SIZE_NV 0x871E
3747#define GL_TEXTURE_MAG_SIZE_NV 0x871F
3748#endif
3749
3750#ifndef GL_NV_texture_shader2
3751#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3752#endif
3753
3754#ifndef GL_NV_vertex_array_range2
3755#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3756#endif
3757
3758#ifndef GL_NV_vertex_program
3759#define GL_VERTEX_PROGRAM_NV 0x8620
3760#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3761#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3762#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3763#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3764#define GL_CURRENT_ATTRIB_NV 0x8626
3765#define GL_PROGRAM_LENGTH_NV 0x8627
3766#define GL_PROGRAM_STRING_NV 0x8628
3767#define GL_MODELVIEW_PROJECTION_NV 0x8629
3768#define GL_IDENTITY_NV 0x862A
3769#define GL_INVERSE_NV 0x862B
3770#define GL_TRANSPOSE_NV 0x862C
3771#define GL_INVERSE_TRANSPOSE_NV 0x862D
3772#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3773#define GL_MAX_TRACK_MATRICES_NV 0x862F
3774#define GL_MATRIX0_NV 0x8630
3775#define GL_MATRIX1_NV 0x8631
3776#define GL_MATRIX2_NV 0x8632
3777#define GL_MATRIX3_NV 0x8633
3778#define GL_MATRIX4_NV 0x8634
3779#define GL_MATRIX5_NV 0x8635
3780#define GL_MATRIX6_NV 0x8636
3781#define GL_MATRIX7_NV 0x8637
3782#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3783#define GL_CURRENT_MATRIX_NV 0x8641
3784#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3785#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3786#define GL_PROGRAM_PARAMETER_NV 0x8644
3787#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3788#define GL_PROGRAM_TARGET_NV 0x8646
3789#define GL_PROGRAM_RESIDENT_NV 0x8647
3790#define GL_TRACK_MATRIX_NV 0x8648
3791#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3792#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3793#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3794#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3795#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3796#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3797#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3798#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3799#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3800#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3801#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3802#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3803#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3804#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3805#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3806#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3807#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3808#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3809#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3810#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3811#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3812#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3813#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3814#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3815#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3816#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3817#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3818#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3819#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3820#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3821#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3822#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3823#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3824#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3825#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3826#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3827#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3828#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3829#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3830#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3831#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3832#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3833#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3834#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3835#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3836#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3837#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3838#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3839#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3840#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3841#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3842#endif
3843
3844#ifndef GL_SGIX_texture_coordinate_clamp
3845#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3846#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3847#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3848#endif
3849
3850#ifndef GL_SGIX_scalebias_hint
3851#define GL_SCALEBIAS_HINT_SGIX 0x8322
3852#endif
3853
3854#ifndef GL_OML_interlace
3855#define GL_INTERLACE_OML 0x8980
3856#define GL_INTERLACE_READ_OML 0x8981
3857#endif
3858
3859#ifndef GL_OML_subsample
3860#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3861#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3862#endif
3863
3864#ifndef GL_OML_resample
3865#define GL_PACK_RESAMPLE_OML 0x8984
3866#define GL_UNPACK_RESAMPLE_OML 0x8985
3867#define GL_RESAMPLE_REPLICATE_OML 0x8986
3868#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3869#define GL_RESAMPLE_AVERAGE_OML 0x8988
3870#define GL_RESAMPLE_DECIMATE_OML 0x8989
3871#endif
3872
3873#ifndef GL_NV_copy_depth_to_color
3874#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3875#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3876#endif
3877
3878#ifndef GL_ATI_envmap_bumpmap
3879#define GL_BUMP_ROT_MATRIX_ATI 0x8775
3880#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3881#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3882#define GL_BUMP_TEX_UNITS_ATI 0x8778
3883#define GL_DUDV_ATI 0x8779
3884#define GL_DU8DV8_ATI 0x877A
3885#define GL_BUMP_ENVMAP_ATI 0x877B
3886#define GL_BUMP_TARGET_ATI 0x877C
3887#endif
3888
3889#ifndef GL_ATI_fragment_shader
3890#define GL_FRAGMENT_SHADER_ATI 0x8920
3891#define GL_REG_0_ATI 0x8921
3892#define GL_REG_1_ATI 0x8922
3893#define GL_REG_2_ATI 0x8923
3894#define GL_REG_3_ATI 0x8924
3895#define GL_REG_4_ATI 0x8925
3896#define GL_REG_5_ATI 0x8926
3897#define GL_REG_6_ATI 0x8927
3898#define GL_REG_7_ATI 0x8928
3899#define GL_REG_8_ATI 0x8929
3900#define GL_REG_9_ATI 0x892A
3901#define GL_REG_10_ATI 0x892B
3902#define GL_REG_11_ATI 0x892C
3903#define GL_REG_12_ATI 0x892D
3904#define GL_REG_13_ATI 0x892E
3905#define GL_REG_14_ATI 0x892F
3906#define GL_REG_15_ATI 0x8930
3907#define GL_REG_16_ATI 0x8931
3908#define GL_REG_17_ATI 0x8932
3909#define GL_REG_18_ATI 0x8933
3910#define GL_REG_19_ATI 0x8934
3911#define GL_REG_20_ATI 0x8935
3912#define GL_REG_21_ATI 0x8936
3913#define GL_REG_22_ATI 0x8937
3914#define GL_REG_23_ATI 0x8938
3915#define GL_REG_24_ATI 0x8939
3916#define GL_REG_25_ATI 0x893A
3917#define GL_REG_26_ATI 0x893B
3918#define GL_REG_27_ATI 0x893C
3919#define GL_REG_28_ATI 0x893D
3920#define GL_REG_29_ATI 0x893E
3921#define GL_REG_30_ATI 0x893F
3922#define GL_REG_31_ATI 0x8940
3923#define GL_CON_0_ATI 0x8941
3924#define GL_CON_1_ATI 0x8942
3925#define GL_CON_2_ATI 0x8943
3926#define GL_CON_3_ATI 0x8944
3927#define GL_CON_4_ATI 0x8945
3928#define GL_CON_5_ATI 0x8946
3929#define GL_CON_6_ATI 0x8947
3930#define GL_CON_7_ATI 0x8948
3931#define GL_CON_8_ATI 0x8949
3932#define GL_CON_9_ATI 0x894A
3933#define GL_CON_10_ATI 0x894B
3934#define GL_CON_11_ATI 0x894C
3935#define GL_CON_12_ATI 0x894D
3936#define GL_CON_13_ATI 0x894E
3937#define GL_CON_14_ATI 0x894F
3938#define GL_CON_15_ATI 0x8950
3939#define GL_CON_16_ATI 0x8951
3940#define GL_CON_17_ATI 0x8952
3941#define GL_CON_18_ATI 0x8953
3942#define GL_CON_19_ATI 0x8954
3943#define GL_CON_20_ATI 0x8955
3944#define GL_CON_21_ATI 0x8956
3945#define GL_CON_22_ATI 0x8957
3946#define GL_CON_23_ATI 0x8958
3947#define GL_CON_24_ATI 0x8959
3948#define GL_CON_25_ATI 0x895A
3949#define GL_CON_26_ATI 0x895B
3950#define GL_CON_27_ATI 0x895C
3951#define GL_CON_28_ATI 0x895D
3952#define GL_CON_29_ATI 0x895E
3953#define GL_CON_30_ATI 0x895F
3954#define GL_CON_31_ATI 0x8960
3955#define GL_MOV_ATI 0x8961
3956#define GL_ADD_ATI 0x8963
3957#define GL_MUL_ATI 0x8964
3958#define GL_SUB_ATI 0x8965
3959#define GL_DOT3_ATI 0x8966
3960#define GL_DOT4_ATI 0x8967
3961#define GL_MAD_ATI 0x8968
3962#define GL_LERP_ATI 0x8969
3963#define GL_CND_ATI 0x896A
3964#define GL_CND0_ATI 0x896B
3965#define GL_DOT2_ADD_ATI 0x896C
3966#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3967#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3968#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3969#define GL_NUM_PASSES_ATI 0x8970
3970#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3971#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3972#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3973#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3974#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3975#define GL_SWIZZLE_STR_ATI 0x8976
3976#define GL_SWIZZLE_STQ_ATI 0x8977
3977#define GL_SWIZZLE_STR_DR_ATI 0x8978
3978#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3979#define GL_SWIZZLE_STRQ_ATI 0x897A
3980#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3981#define GL_RED_BIT_ATI 0x00000001
3982#define GL_GREEN_BIT_ATI 0x00000002
3983#define GL_BLUE_BIT_ATI 0x00000004
3984#define GL_2X_BIT_ATI 0x00000001
3985#define GL_4X_BIT_ATI 0x00000002
3986#define GL_8X_BIT_ATI 0x00000004
3987#define GL_HALF_BIT_ATI 0x00000008
3988#define GL_QUARTER_BIT_ATI 0x00000010
3989#define GL_EIGHTH_BIT_ATI 0x00000020
3990#define GL_SATURATE_BIT_ATI 0x00000040
3991#define GL_COMP_BIT_ATI 0x00000002
3992#define GL_NEGATE_BIT_ATI 0x00000004
3993#define GL_BIAS_BIT_ATI 0x00000008
3994#endif
3995
3996#ifndef GL_ATI_pn_triangles
3997#define GL_PN_TRIANGLES_ATI 0x87F0
3998#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3999#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4000#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4001#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4002#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4003#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4004#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4005#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4006#endif
4007
4008#ifndef GL_ATI_vertex_array_object
4009#define GL_STATIC_ATI 0x8760
4010#define GL_DYNAMIC_ATI 0x8761
4011#define GL_PRESERVE_ATI 0x8762
4012#define GL_DISCARD_ATI 0x8763
4013#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
4014#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
4015#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
4016#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
4017#endif
4018
4019#ifndef GL_EXT_vertex_shader
4020#define GL_VERTEX_SHADER_EXT 0x8780
4021#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
4022#define GL_OP_INDEX_EXT 0x8782
4023#define GL_OP_NEGATE_EXT 0x8783
4024#define GL_OP_DOT3_EXT 0x8784
4025#define GL_OP_DOT4_EXT 0x8785
4026#define GL_OP_MUL_EXT 0x8786
4027#define GL_OP_ADD_EXT 0x8787
4028#define GL_OP_MADD_EXT 0x8788
4029#define GL_OP_FRAC_EXT 0x8789
4030#define GL_OP_MAX_EXT 0x878A
4031#define GL_OP_MIN_EXT 0x878B
4032#define GL_OP_SET_GE_EXT 0x878C
4033#define GL_OP_SET_LT_EXT 0x878D
4034#define GL_OP_CLAMP_EXT 0x878E
4035#define GL_OP_FLOOR_EXT 0x878F
4036#define GL_OP_ROUND_EXT 0x8790
4037#define GL_OP_EXP_BASE_2_EXT 0x8791
4038#define GL_OP_LOG_BASE_2_EXT 0x8792
4039#define GL_OP_POWER_EXT 0x8793
4040#define GL_OP_RECIP_EXT 0x8794
4041#define GL_OP_RECIP_SQRT_EXT 0x8795
4042#define GL_OP_SUB_EXT 0x8796
4043#define GL_OP_CROSS_PRODUCT_EXT 0x8797
4044#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
4045#define GL_OP_MOV_EXT 0x8799
4046#define GL_OUTPUT_VERTEX_EXT 0x879A
4047#define GL_OUTPUT_COLOR0_EXT 0x879B
4048#define GL_OUTPUT_COLOR1_EXT 0x879C
4049#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
4050#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
4051#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
4052#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
4053#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
4054#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
4055#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
4056#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
4057#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
4058#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
4059#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
4060#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
4061#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
4062#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
4063#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
4064#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
4065#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
4066#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
4067#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
4068#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
4069#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
4070#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
4071#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
4072#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
4073#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
4074#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
4075#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
4076#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
4077#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
4078#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
4079#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
4080#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
4081#define GL_OUTPUT_FOG_EXT 0x87BD
4082#define GL_SCALAR_EXT 0x87BE
4083#define GL_VECTOR_EXT 0x87BF
4084#define GL_MATRIX_EXT 0x87C0
4085#define GL_VARIANT_EXT 0x87C1
4086#define GL_INVARIANT_EXT 0x87C2
4087#define GL_LOCAL_CONSTANT_EXT 0x87C3
4088#define GL_LOCAL_EXT 0x87C4
4089#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
4090#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
4091#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
4092#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
4093#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
4094#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
4095#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
4096#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
4097#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
4098#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
4099#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
4100#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
4101#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
4102#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
4103#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
4104#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
4105#define GL_X_EXT 0x87D5
4106#define GL_Y_EXT 0x87D6
4107#define GL_Z_EXT 0x87D7
4108#define GL_W_EXT 0x87D8
4109#define GL_NEGATIVE_X_EXT 0x87D9
4110#define GL_NEGATIVE_Y_EXT 0x87DA
4111#define GL_NEGATIVE_Z_EXT 0x87DB
4112#define GL_NEGATIVE_W_EXT 0x87DC
4113#define GL_ZERO_EXT 0x87DD
4114#define GL_ONE_EXT 0x87DE
4115#define GL_NEGATIVE_ONE_EXT 0x87DF
4116#define GL_NORMALIZED_RANGE_EXT 0x87E0
4117#define GL_FULL_RANGE_EXT 0x87E1
4118#define GL_CURRENT_VERTEX_EXT 0x87E2
4119#define GL_MVP_MATRIX_EXT 0x87E3
4120#define GL_VARIANT_VALUE_EXT 0x87E4
4121#define GL_VARIANT_DATATYPE_EXT 0x87E5
4122#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
4123#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
4124#define GL_VARIANT_ARRAY_EXT 0x87E8
4125#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
4126#define GL_INVARIANT_VALUE_EXT 0x87EA
4127#define GL_INVARIANT_DATATYPE_EXT 0x87EB
4128#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
4129#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
4130#endif
4131
4132#ifndef GL_ATI_vertex_streams
4133#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
4134#define GL_VERTEX_STREAM0_ATI 0x876C
4135#define GL_VERTEX_STREAM1_ATI 0x876D
4136#define GL_VERTEX_STREAM2_ATI 0x876E
4137#define GL_VERTEX_STREAM3_ATI 0x876F
4138#define GL_VERTEX_STREAM4_ATI 0x8770
4139#define GL_VERTEX_STREAM5_ATI 0x8771
4140#define GL_VERTEX_STREAM6_ATI 0x8772
4141#define GL_VERTEX_STREAM7_ATI 0x8773
4142#define GL_VERTEX_SOURCE_ATI 0x8774
4143#endif
4144
4145#ifndef GL_ATI_element_array
4146#define GL_ELEMENT_ARRAY_ATI 0x8768
4147#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4148#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4149#endif
4150
4151#ifndef GL_SUN_mesh_array
4152#define GL_QUAD_MESH_SUN 0x8614
4153#define GL_TRIANGLE_MESH_SUN 0x8615
4154#endif
4155
4156#ifndef GL_SUN_slice_accum
4157#define GL_SLICE_ACCUM_SUN 0x85CC
4158#endif
4159
4160#ifndef GL_NV_multisample_filter_hint
4161#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
4162#endif
4163
4164#ifndef GL_NV_depth_clamp
4165#define GL_DEPTH_CLAMP_NV 0x864F
4166#endif
4167
4168#ifndef GL_NV_occlusion_query
4169#define GL_PIXEL_COUNTER_BITS_NV 0x8864
4170#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
4171#define GL_PIXEL_COUNT_NV 0x8866
4172#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
4173#endif
4174
4175#ifndef GL_NV_point_sprite
4176#define GL_POINT_SPRITE_NV 0x8861
4177#define GL_COORD_REPLACE_NV 0x8862
4178#define GL_POINT_SPRITE_R_MODE_NV 0x8863
4179#endif
4180
4181#ifndef GL_NV_texture_shader3
4182#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4183#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4184#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4185#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4186#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4187#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4188#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4189#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4190#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4191#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4192#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4193#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4194#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4195#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4196#define GL_HILO8_NV 0x885E
4197#define GL_SIGNED_HILO8_NV 0x885F
4198#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4199#endif
4200
4201#ifndef GL_NV_vertex_program1_1
4202#endif
4203
4204#ifndef GL_EXT_shadow_funcs
4205#endif
4206
4207#ifndef GL_EXT_stencil_two_side
4208#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4209#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4210#endif
4211
4212#ifndef GL_ATI_text_fragment_shader
4213#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4214#endif
4215
4216#ifndef GL_APPLE_client_storage
4217#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4218#endif
4219
4220#ifndef GL_APPLE_element_array
4221#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4222#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4223#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4224#endif
4225
4226#ifndef GL_APPLE_fence
4227#define GL_DRAW_PIXELS_APPLE 0x8A0A
4228#define GL_FENCE_APPLE 0x8A0B
4229#endif
4230
4231#ifndef GL_APPLE_vertex_array_object
4232#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4233#endif
4234
4235#ifndef GL_APPLE_vertex_array_range
4236#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4237#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4238#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4239#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4240#define GL_STORAGE_CLIENT_APPLE 0x85B4
4241#define GL_STORAGE_CACHED_APPLE 0x85BE
4242#define GL_STORAGE_SHARED_APPLE 0x85BF
4243#endif
4244
4245#ifndef GL_APPLE_ycbcr_422
4246#define GL_YCBCR_422_APPLE 0x85B9
4247#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4248#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4249#endif
4250
4251#ifndef GL_S3_s3tc
4252#define GL_RGB_S3TC 0x83A0
4253#define GL_RGB4_S3TC 0x83A1
4254#define GL_RGBA_S3TC 0x83A2
4255#define GL_RGBA4_S3TC 0x83A3
4256#endif
4257
4258#ifndef GL_ATI_draw_buffers
4259#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4260#define GL_DRAW_BUFFER0_ATI 0x8825
4261#define GL_DRAW_BUFFER1_ATI 0x8826
4262#define GL_DRAW_BUFFER2_ATI 0x8827
4263#define GL_DRAW_BUFFER3_ATI 0x8828
4264#define GL_DRAW_BUFFER4_ATI 0x8829
4265#define GL_DRAW_BUFFER5_ATI 0x882A
4266#define GL_DRAW_BUFFER6_ATI 0x882B
4267#define GL_DRAW_BUFFER7_ATI 0x882C
4268#define GL_DRAW_BUFFER8_ATI 0x882D
4269#define GL_DRAW_BUFFER9_ATI 0x882E
4270#define GL_DRAW_BUFFER10_ATI 0x882F
4271#define GL_DRAW_BUFFER11_ATI 0x8830
4272#define GL_DRAW_BUFFER12_ATI 0x8831
4273#define GL_DRAW_BUFFER13_ATI 0x8832
4274#define GL_DRAW_BUFFER14_ATI 0x8833
4275#define GL_DRAW_BUFFER15_ATI 0x8834
4276#endif
4277
4278#ifndef GL_ATI_pixel_format_float
4279#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4280#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4281#endif
4282
4283#ifndef GL_ATI_texture_env_combine3
4284#define GL_MODULATE_ADD_ATI 0x8744
4285#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4286#define GL_MODULATE_SUBTRACT_ATI 0x8746
4287#endif
4288
4289#ifndef GL_ATI_texture_float
4290#define GL_RGBA_FLOAT32_ATI 0x8814
4291#define GL_RGB_FLOAT32_ATI 0x8815
4292#define GL_ALPHA_FLOAT32_ATI 0x8816
4293#define GL_INTENSITY_FLOAT32_ATI 0x8817
4294#define GL_LUMINANCE_FLOAT32_ATI 0x8818
4295#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4296#define GL_RGBA_FLOAT16_ATI 0x881A
4297#define GL_RGB_FLOAT16_ATI 0x881B
4298#define GL_ALPHA_FLOAT16_ATI 0x881C
4299#define GL_INTENSITY_FLOAT16_ATI 0x881D
4300#define GL_LUMINANCE_FLOAT16_ATI 0x881E
4301#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4302#endif
4303
4304#ifndef GL_NV_float_buffer
4305#define GL_FLOAT_R_NV 0x8880
4306#define GL_FLOAT_RG_NV 0x8881
4307#define GL_FLOAT_RGB_NV 0x8882
4308#define GL_FLOAT_RGBA_NV 0x8883
4309#define GL_FLOAT_R16_NV 0x8884
4310#define GL_FLOAT_R32_NV 0x8885
4311#define GL_FLOAT_RG16_NV 0x8886
4312#define GL_FLOAT_RG32_NV 0x8887
4313#define GL_FLOAT_RGB16_NV 0x8888
4314#define GL_FLOAT_RGB32_NV 0x8889
4315#define GL_FLOAT_RGBA16_NV 0x888A
4316#define GL_FLOAT_RGBA32_NV 0x888B
4317#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4318#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4319#define GL_FLOAT_RGBA_MODE_NV 0x888E
4320#endif
4321
4322#ifndef GL_NV_fragment_program
4323#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4324#define GL_FRAGMENT_PROGRAM_NV 0x8870
4325#define GL_MAX_TEXTURE_COORDS_NV 0x8871
4326#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4327#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4328#define GL_PROGRAM_ERROR_STRING_NV 0x8874
4329#endif
4330
4331#ifndef GL_NV_half_float
4332#define GL_HALF_FLOAT_NV 0x140B
4333#endif
4334
4335#ifndef GL_NV_pixel_data_range
4336#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4337#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4338#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4339#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4340#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4341#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4342#endif
4343
4344#ifndef GL_NV_primitive_restart
4345#define GL_PRIMITIVE_RESTART_NV 0x8558
4346#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4347#endif
4348
4349#ifndef GL_NV_texture_expand_normal
4350#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4351#endif
4352
4353#ifndef GL_NV_vertex_program2
4354#endif
4355
4356#ifndef GL_ATI_map_object_buffer
4357#endif
4358
4359#ifndef GL_ATI_separate_stencil
4360#define GL_STENCIL_BACK_FUNC_ATI 0x8800
4361#define GL_STENCIL_BACK_FAIL_ATI 0x8801
4362#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4363#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4364#endif
4365
4366#ifndef GL_ATI_vertex_attrib_array_object
4367#endif
4368
4369#ifndef GL_OES_read_format
4370#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4371#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4372#endif
4373
4374#ifndef GL_EXT_depth_bounds_test
4375#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4376#define GL_DEPTH_BOUNDS_EXT 0x8891
4377#endif
4378
4379#ifndef GL_EXT_texture_mirror_clamp
4380#define GL_MIRROR_CLAMP_EXT 0x8742
4381#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4382#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4383#endif
4384
4385#ifndef GL_EXT_blend_equation_separate
4386#define GL_BLEND_EQUATION_RGB_EXT 0x8009
4387#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4388#endif
4389
4390#ifndef GL_MESA_pack_invert
4391#define GL_PACK_INVERT_MESA 0x8758
4392#endif
4393
4394#ifndef GL_MESA_ycbcr_texture
4395#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4396#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4397#define GL_YCBCR_MESA 0x8757
4398#endif
4399
4400#ifndef GL_EXT_pixel_buffer_object
4401#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4402#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4403#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4404#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4405#endif
4406
4407#ifndef GL_NV_fragment_program_option
4408#endif
4409
4410#ifndef GL_NV_fragment_program2
4411#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4412#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4413#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4414#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4415#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4416#endif
4417
4418#ifndef GL_NV_vertex_program2_option
4419/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4420/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4421#endif
4422
4423#ifndef GL_NV_vertex_program3
4424/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4425#endif
4426
4427#ifndef GL_EXT_framebuffer_object
4428#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4429#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4430#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4431#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4432#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4433#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4434#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4435#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4436#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4437#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4438#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4439#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4440#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4441#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4442#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4443#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4444#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4445#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4446#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4447#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4448#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4449#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4450#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4451#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4452#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4453#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4454#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4455#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4456#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4457#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4458#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4459#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4460#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4461#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4462#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4463#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4464#define GL_FRAMEBUFFER_EXT 0x8D40
4465#define GL_RENDERBUFFER_EXT 0x8D41
4466#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4467#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4468#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4469#define GL_STENCIL_INDEX1_EXT 0x8D46
4470#define GL_STENCIL_INDEX4_EXT 0x8D47
4471#define GL_STENCIL_INDEX8_EXT 0x8D48
4472#define GL_STENCIL_INDEX16_EXT 0x8D49
4473#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4474#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4475#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4476#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4477#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4478#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4479#endif
4480
4481#ifndef GL_GREMEDY_string_marker
4482#endif
4483
4484#ifndef GL_EXT_packed_depth_stencil
4485#define GL_DEPTH_STENCIL_EXT 0x84F9
4486#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4487#define GL_DEPTH24_STENCIL8_EXT 0x88F0
4488#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4489#endif
4490
4491#ifndef GL_EXT_stencil_clear_tag
4492#define GL_STENCIL_TAG_BITS_EXT 0x88F2
4493#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4494#endif
4495
4496#ifndef GL_EXT_texture_sRGB
4497#define GL_SRGB_EXT 0x8C40
4498#define GL_SRGB8_EXT 0x8C41
4499#define GL_SRGB_ALPHA_EXT 0x8C42
4500#define GL_SRGB8_ALPHA8_EXT 0x8C43
4501#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4502#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4503#define GL_SLUMINANCE_EXT 0x8C46
4504#define GL_SLUMINANCE8_EXT 0x8C47
4505#define GL_COMPRESSED_SRGB_EXT 0x8C48
4506#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4507#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4508#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4509#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4510#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4511#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4512#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4513#endif
4514
4515#ifndef GL_EXT_framebuffer_blit
4516#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4517#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4518#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4519#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4520#endif
4521
4522#ifndef GL_EXT_framebuffer_multisample
4523#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4524#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4525#define GL_MAX_SAMPLES_EXT 0x8D57
4526#endif
4527
4528#ifndef GL_MESAX_texture_stack
4529#define GL_TEXTURE_1D_STACK_MESAX 0x8759
4530#define GL_TEXTURE_2D_STACK_MESAX 0x875A
4531#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4532#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4533#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4534#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4535#endif
4536
4537#ifndef GL_EXT_timer_query
4538#define GL_TIME_ELAPSED_EXT 0x88BF
4539#endif
4540
4541#ifndef GL_EXT_gpu_program_parameters
4542#endif
4543
4544#ifndef GL_APPLE_flush_buffer_range
4545#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4546#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4547#endif
4548
4549#ifndef GL_NV_gpu_program4
4550#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4551#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4552#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4553#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4554#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4555#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4556#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4557#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4558#endif
4559
4560#ifndef GL_NV_geometry_program4
4561#define GL_LINES_ADJACENCY_EXT 0x000A
4562#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4563#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4564#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4565#define GL_GEOMETRY_PROGRAM_NV 0x8C26
4566#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4567#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4568#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4569#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4570#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4571#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4572#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4573#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4574#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4575#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4576#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4577#endif
4578
4579#ifndef GL_EXT_geometry_shader4
4580#define GL_GEOMETRY_SHADER_EXT 0x8DD9
4581/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4582/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4583/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4584/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4585#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4586#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4587#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4588#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4589#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4590#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4591/* reuse GL_LINES_ADJACENCY_EXT */
4592/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4593/* reuse GL_TRIANGLES_ADJACENCY_EXT */
4594/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4595/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4596/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4597/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4598/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4599/* reuse GL_PROGRAM_POINT_SIZE_EXT */
4600#endif
4601
4602#ifndef GL_NV_vertex_program4
4603#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4604#endif
4605
4606#ifndef GL_EXT_gpu_shader4
4607#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4608#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4609#define GL_SAMPLER_BUFFER_EXT 0x8DC2
4610#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4611#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4612#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4613#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4614#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4615#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4616#define GL_INT_SAMPLER_1D_EXT 0x8DC9
4617#define GL_INT_SAMPLER_2D_EXT 0x8DCA
4618#define GL_INT_SAMPLER_3D_EXT 0x8DCB
4619#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4620#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4621#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4622#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4623#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4624#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4625#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4626#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4627#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4628#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4629#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4630#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4631#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4632#endif
4633
4634#ifndef GL_EXT_draw_instanced
4635#endif
4636
4637#ifndef GL_EXT_packed_float
4638#define GL_R11F_G11F_B10F_EXT 0x8C3A
4639#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4640#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4641#endif
4642
4643#ifndef GL_EXT_texture_array
4644#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4645#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4646#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4647#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4648#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4649#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4650#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4651#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4652/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4653#endif
4654
4655#ifndef GL_EXT_texture_buffer_object
4656#define GL_TEXTURE_BUFFER_EXT 0x8C2A
4657#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4658#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4659#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4660#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4661#endif
4662
4663#ifndef GL_EXT_texture_compression_latc
4664#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4665#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4666#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4667#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4668#endif
4669
4670#ifndef GL_EXT_texture_compression_rgtc
4671#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4672#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4673#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4674#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4675#endif
4676
4677#ifndef GL_EXT_texture_shared_exponent
4678#define GL_RGB9_E5_EXT 0x8C3D
4679#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4680#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4681#endif
4682
4683#ifndef GL_NV_depth_buffer_float
4684#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4685#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4686#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4687#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4688#endif
4689
4690#ifndef GL_NV_fragment_program4
4691#endif
4692
4693#ifndef GL_NV_framebuffer_multisample_coverage
4694#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4695#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4696#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4697#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4698#endif
4699
4700#ifndef GL_EXT_framebuffer_sRGB
4701#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4702#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4703#endif
4704
4705#ifndef GL_NV_geometry_shader4
4706#endif
4707
4708#ifndef GL_NV_parameter_buffer_object
4709#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4710#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4711#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4712#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4713#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4714#endif
4715
4716#ifndef GL_EXT_draw_buffers2
4717#endif
4718
4719#ifndef GL_NV_transform_feedback
4720#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4721#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4722#define GL_TEXTURE_COORD_NV 0x8C79
4723#define GL_CLIP_DISTANCE_NV 0x8C7A
4724#define GL_VERTEX_ID_NV 0x8C7B
4725#define GL_PRIMITIVE_ID_NV 0x8C7C
4726#define GL_GENERIC_ATTRIB_NV 0x8C7D
4727#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4728#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4729#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4730#define GL_ACTIVE_VARYINGS_NV 0x8C81
4731#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4732#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4733#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4734#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4735#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4736#define GL_PRIMITIVES_GENERATED_NV 0x8C87
4737#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4738#define GL_RASTERIZER_DISCARD_NV 0x8C89
4739#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4740#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4741#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4742#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4743#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4744#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4745#define GL_LAYER_NV 0x8DAA
4746#define GL_NEXT_BUFFER_NV -2
4747#define GL_SKIP_COMPONENTS4_NV -3
4748#define GL_SKIP_COMPONENTS3_NV -4
4749#define GL_SKIP_COMPONENTS2_NV -5
4750#define GL_SKIP_COMPONENTS1_NV -6
4751#endif
4752
4753#ifndef GL_EXT_bindable_uniform
4754#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4755#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4756#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4757#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4758#define GL_UNIFORM_BUFFER_EXT 0x8DEE
4759#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4760#endif
4761
4762#ifndef GL_EXT_texture_integer
4763#define GL_RGBA32UI_EXT 0x8D70
4764#define GL_RGB32UI_EXT 0x8D71
4765#define GL_ALPHA32UI_EXT 0x8D72
4766#define GL_INTENSITY32UI_EXT 0x8D73
4767#define GL_LUMINANCE32UI_EXT 0x8D74
4768#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4769#define GL_RGBA16UI_EXT 0x8D76
4770#define GL_RGB16UI_EXT 0x8D77
4771#define GL_ALPHA16UI_EXT 0x8D78
4772#define GL_INTENSITY16UI_EXT 0x8D79
4773#define GL_LUMINANCE16UI_EXT 0x8D7A
4774#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4775#define GL_RGBA8UI_EXT 0x8D7C
4776#define GL_RGB8UI_EXT 0x8D7D
4777#define GL_ALPHA8UI_EXT 0x8D7E
4778#define GL_INTENSITY8UI_EXT 0x8D7F
4779#define GL_LUMINANCE8UI_EXT 0x8D80
4780#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4781#define GL_RGBA32I_EXT 0x8D82
4782#define GL_RGB32I_EXT 0x8D83
4783#define GL_ALPHA32I_EXT 0x8D84
4784#define GL_INTENSITY32I_EXT 0x8D85
4785#define GL_LUMINANCE32I_EXT 0x8D86
4786#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4787#define GL_RGBA16I_EXT 0x8D88
4788#define GL_RGB16I_EXT 0x8D89
4789#define GL_ALPHA16I_EXT 0x8D8A
4790#define GL_INTENSITY16I_EXT 0x8D8B
4791#define GL_LUMINANCE16I_EXT 0x8D8C
4792#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4793#define GL_RGBA8I_EXT 0x8D8E
4794#define GL_RGB8I_EXT 0x8D8F
4795#define GL_ALPHA8I_EXT 0x8D90
4796#define GL_INTENSITY8I_EXT 0x8D91
4797#define GL_LUMINANCE8I_EXT 0x8D92
4798#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4799#define GL_RED_INTEGER_EXT 0x8D94
4800#define GL_GREEN_INTEGER_EXT 0x8D95
4801#define GL_BLUE_INTEGER_EXT 0x8D96
4802#define GL_ALPHA_INTEGER_EXT 0x8D97
4803#define GL_RGB_INTEGER_EXT 0x8D98
4804#define GL_RGBA_INTEGER_EXT 0x8D99
4805#define GL_BGR_INTEGER_EXT 0x8D9A
4806#define GL_BGRA_INTEGER_EXT 0x8D9B
4807#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4808#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4809#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4810#endif
4811
4812#ifndef GL_GREMEDY_frame_terminator
4813#endif
4814
4815#ifndef GL_NV_conditional_render
4816#define GL_QUERY_WAIT_NV 0x8E13
4817#define GL_QUERY_NO_WAIT_NV 0x8E14
4818#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4819#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4820#endif
4821
4822#ifndef GL_NV_present_video
4823#define GL_FRAME_NV 0x8E26
4824#define GL_FIELDS_NV 0x8E27
4825#define GL_CURRENT_TIME_NV 0x8E28
4826#define GL_NUM_FILL_STREAMS_NV 0x8E29
4827#define GL_PRESENT_TIME_NV 0x8E2A
4828#define GL_PRESENT_DURATION_NV 0x8E2B
4829#endif
4830
4831#ifndef GL_EXT_transform_feedback
4832#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4833#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4834#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4835#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4836#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4837#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4838#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4839#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4840#define GL_RASTERIZER_DISCARD_EXT 0x8C89
4841#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4842#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4843#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4844#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4845#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4846#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4847#endif
4848
4849#ifndef GL_EXT_direct_state_access
4850#define GL_PROGRAM_MATRIX_EXT 0x8E2D
4851#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4852#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4853#endif
4854
4855#ifndef GL_EXT_vertex_array_bgra
4856/* reuse GL_BGRA */
4857#endif
4858
4859#ifndef GL_EXT_texture_swizzle
4860#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4861#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4862#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4863#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4864#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4865#endif
4866
4867#ifndef GL_NV_explicit_multisample
4868#define GL_SAMPLE_POSITION_NV 0x8E50
4869#define GL_SAMPLE_MASK_NV 0x8E51
4870#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4871#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4872#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4873#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4874#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4875#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4876#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4877#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4878#endif
4879
4880#ifndef GL_NV_transform_feedback2
4881#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4882#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4883#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4884#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4885#endif
4886
4887#ifndef GL_ATI_meminfo
4888#define GL_VBO_FREE_MEMORY_ATI 0x87FB
4889#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4890#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4891#endif
4892
4893#ifndef GL_AMD_performance_monitor
4894#define GL_COUNTER_TYPE_AMD 0x8BC0
4895#define GL_COUNTER_RANGE_AMD 0x8BC1
4896#define GL_UNSIGNED_INT64_AMD 0x8BC2
4897#define GL_PERCENTAGE_AMD 0x8BC3
4898#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4899#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4900#define GL_PERFMON_RESULT_AMD 0x8BC6
4901#endif
4902
4903#ifndef GL_AMD_texture_texture4
4904#endif
4905
4906#ifndef GL_AMD_vertex_shader_tesselator
4907#define GL_SAMPLER_BUFFER_AMD 0x9001
4908#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4909#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4910#define GL_TESSELLATION_MODE_AMD 0x9004
4911#define GL_TESSELLATION_FACTOR_AMD 0x9005
4912#define GL_DISCRETE_AMD 0x9006
4913#define GL_CONTINUOUS_AMD 0x9007
4914#endif
4915
4916#ifndef GL_EXT_provoking_vertex
4917#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4918#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4919#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4920#define GL_PROVOKING_VERTEX_EXT 0x8E4F
4921#endif
4922
4923#ifndef GL_EXT_texture_snorm
4924#define GL_ALPHA_SNORM 0x9010
4925#define GL_LUMINANCE_SNORM 0x9011
4926#define GL_LUMINANCE_ALPHA_SNORM 0x9012
4927#define GL_INTENSITY_SNORM 0x9013
4928#define GL_ALPHA8_SNORM 0x9014
4929#define GL_LUMINANCE8_SNORM 0x9015
4930#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4931#define GL_INTENSITY8_SNORM 0x9017
4932#define GL_ALPHA16_SNORM 0x9018
4933#define GL_LUMINANCE16_SNORM 0x9019
4934#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4935#define GL_INTENSITY16_SNORM 0x901B
4936/* reuse GL_RED_SNORM */
4937/* reuse GL_RG_SNORM */
4938/* reuse GL_RGB_SNORM */
4939/* reuse GL_RGBA_SNORM */
4940/* reuse GL_R8_SNORM */
4941/* reuse GL_RG8_SNORM */
4942/* reuse GL_RGB8_SNORM */
4943/* reuse GL_RGBA8_SNORM */
4944/* reuse GL_R16_SNORM */
4945/* reuse GL_RG16_SNORM */
4946/* reuse GL_RGB16_SNORM */
4947/* reuse GL_RGBA16_SNORM */
4948/* reuse GL_SIGNED_NORMALIZED */
4949#endif
4950
4951#ifndef GL_AMD_draw_buffers_blend
4952#endif
4953
4954#ifndef GL_APPLE_texture_range
4955#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4956#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4957#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4958#define GL_STORAGE_PRIVATE_APPLE 0x85BD
4959/* reuse GL_STORAGE_CACHED_APPLE */
4960/* reuse GL_STORAGE_SHARED_APPLE */
4961#endif
4962
4963#ifndef GL_APPLE_float_pixels
4964#define GL_HALF_APPLE 0x140B
4965#define GL_RGBA_FLOAT32_APPLE 0x8814
4966#define GL_RGB_FLOAT32_APPLE 0x8815
4967#define GL_ALPHA_FLOAT32_APPLE 0x8816
4968#define GL_INTENSITY_FLOAT32_APPLE 0x8817
4969#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4970#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4971#define GL_RGBA_FLOAT16_APPLE 0x881A
4972#define GL_RGB_FLOAT16_APPLE 0x881B
4973#define GL_ALPHA_FLOAT16_APPLE 0x881C
4974#define GL_INTENSITY_FLOAT16_APPLE 0x881D
4975#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4976#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4977#define GL_COLOR_FLOAT_APPLE 0x8A0F
4978#endif
4979
4980#ifndef GL_APPLE_vertex_program_evaluators
4981#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4982#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4983#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4984#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4985#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4986#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4987#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4988#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4989#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4990#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4991#endif
4992
4993#ifndef GL_APPLE_aux_depth_stencil
4994#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4995#endif
4996
4997#ifndef GL_APPLE_object_purgeable
4998#define GL_BUFFER_OBJECT_APPLE 0x85B3
4999#define GL_RELEASED_APPLE 0x8A19
5000#define GL_VOLATILE_APPLE 0x8A1A
5001#define GL_RETAINED_APPLE 0x8A1B
5002#define GL_UNDEFINED_APPLE 0x8A1C
5003#define GL_PURGEABLE_APPLE 0x8A1D
5004#endif
5005
5006#ifndef GL_APPLE_row_bytes
5007#define GL_PACK_ROW_BYTES_APPLE 0x8A15
5008#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5009#endif
5010
5011#ifndef GL_APPLE_rgb_422
5012#define GL_RGB_422_APPLE 0x8A1F
5013/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
5014/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
5015#endif
5016
5017#ifndef GL_NV_video_capture
5018#define GL_VIDEO_BUFFER_NV 0x9020
5019#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
5020#define GL_FIELD_UPPER_NV 0x9022
5021#define GL_FIELD_LOWER_NV 0x9023
5022#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
5023#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
5024#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
5025#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
5026#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
5027#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
5028#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
5029#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
5030#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
5031#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
5032#define GL_PARTIAL_SUCCESS_NV 0x902E
5033#define GL_SUCCESS_NV 0x902F
5034#define GL_FAILURE_NV 0x9030
5035#define GL_YCBYCR8_422_NV 0x9031
5036#define GL_YCBAYCR8A_4224_NV 0x9032
5037#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
5038#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
5039#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
5040#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
5041#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
5042#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
5043#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
5044#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
5045#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
5046#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
5047#endif
5048
5049#ifndef GL_NV_copy_image
5050#endif
5051
5052#ifndef GL_EXT_separate_shader_objects
5053#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
5054#endif
5055
5056#ifndef GL_NV_parameter_buffer_object2
5057#endif
5058
5059#ifndef GL_NV_shader_buffer_load
5060#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
5061#define GL_GPU_ADDRESS_NV 0x8F34
5062#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
5063#endif
5064
5065#ifndef GL_NV_vertex_buffer_unified_memory
5066#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
5067#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
5068#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
5069#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
5070#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
5071#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
5072#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
5073#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
5074#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
5075#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
5076#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
5077#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
5078#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
5079#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
5080#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
5081#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
5082#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
5083#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
5084#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
5085#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
5086#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
5087#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
5088#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
5089#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
5090#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
5091#endif
5092
5093#ifndef GL_NV_texture_barrier
5094#endif
5095
5096#ifndef GL_AMD_shader_stencil_export
5097#endif
5098
5099#ifndef GL_AMD_seamless_cubemap_per_texture
5100/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
5101#endif
5102
5103#ifndef GL_AMD_conservative_depth
5104#endif
5105
5106#ifndef GL_EXT_shader_image_load_store
5107#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
5108#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
5109#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
5110#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
5111#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
5112#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
5113#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
5114#define GL_IMAGE_1D_EXT 0x904C
5115#define GL_IMAGE_2D_EXT 0x904D
5116#define GL_IMAGE_3D_EXT 0x904E
5117#define GL_IMAGE_2D_RECT_EXT 0x904F
5118#define GL_IMAGE_CUBE_EXT 0x9050
5119#define GL_IMAGE_BUFFER_EXT 0x9051
5120#define GL_IMAGE_1D_ARRAY_EXT 0x9052
5121#define GL_IMAGE_2D_ARRAY_EXT 0x9053
5122#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
5123#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
5124#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
5125#define GL_INT_IMAGE_1D_EXT 0x9057
5126#define GL_INT_IMAGE_2D_EXT 0x9058
5127#define GL_INT_IMAGE_3D_EXT 0x9059
5128#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
5129#define GL_INT_IMAGE_CUBE_EXT 0x905B
5130#define GL_INT_IMAGE_BUFFER_EXT 0x905C
5131#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
5132#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
5133#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
5134#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
5135#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
5136#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
5137#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
5138#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
5139#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
5140#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
5141#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
5142#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
5143#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
5144#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
5145#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
5146#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
5147#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
5148#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
5149#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
5150#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
5151#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
5152#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
5153#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
5154#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
5155#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
5156#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
5157#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
5158#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
5159#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
5160#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
5161#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
5162#endif
5163
5164#ifndef GL_EXT_vertex_attrib_64bit
5165/* reuse GL_DOUBLE */
5166#define GL_DOUBLE_VEC2_EXT 0x8FFC
5167#define GL_DOUBLE_VEC3_EXT 0x8FFD
5168#define GL_DOUBLE_VEC4_EXT 0x8FFE
5169#define GL_DOUBLE_MAT2_EXT 0x8F46
5170#define GL_DOUBLE_MAT3_EXT 0x8F47
5171#define GL_DOUBLE_MAT4_EXT 0x8F48
5172#define GL_DOUBLE_MAT2x3_EXT 0x8F49
5173#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
5174#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
5175#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
5176#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
5177#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
5178#endif
5179
5180#ifndef GL_NV_gpu_program5
5181#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
5182#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
5183#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
5184#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
5185#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
5186#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
5187#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
5188#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
5189#endif
5190
5191#ifndef GL_NV_gpu_shader5
5192#define GL_INT64_NV 0x140E
5193#define GL_UNSIGNED_INT64_NV 0x140F
5194#define GL_INT8_NV 0x8FE0
5195#define GL_INT8_VEC2_NV 0x8FE1
5196#define GL_INT8_VEC3_NV 0x8FE2
5197#define GL_INT8_VEC4_NV 0x8FE3
5198#define GL_INT16_NV 0x8FE4
5199#define GL_INT16_VEC2_NV 0x8FE5
5200#define GL_INT16_VEC3_NV 0x8FE6
5201#define GL_INT16_VEC4_NV 0x8FE7
5202#define GL_INT64_VEC2_NV 0x8FE9
5203#define GL_INT64_VEC3_NV 0x8FEA
5204#define GL_INT64_VEC4_NV 0x8FEB
5205#define GL_UNSIGNED_INT8_NV 0x8FEC
5206#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5207#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5208#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5209#define GL_UNSIGNED_INT16_NV 0x8FF0
5210#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5211#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5212#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5213#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5214#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5215#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5216#define GL_FLOAT16_NV 0x8FF8
5217#define GL_FLOAT16_VEC2_NV 0x8FF9
5218#define GL_FLOAT16_VEC3_NV 0x8FFA
5219#define GL_FLOAT16_VEC4_NV 0x8FFB
5220/* reuse GL_PATCHES */
5221#endif
5222
5223#ifndef GL_NV_shader_buffer_store
5224#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
5225/* reuse GL_READ_WRITE */
5226/* reuse GL_WRITE_ONLY */
5227#endif
5228
5229#ifndef GL_NV_tessellation_program5
5230#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
5231#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
5232#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
5233#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
5234#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
5235#endif
5236
5237#ifndef GL_NV_vertex_attrib_integer_64bit
5238/* reuse GL_INT64_NV */
5239/* reuse GL_UNSIGNED_INT64_NV */
5240#endif
5241
5242#ifndef GL_NV_multisample_coverage
5243#define GL_COVERAGE_SAMPLES_NV 0x80A9
5244#define GL_COLOR_SAMPLES_NV 0x8E20
5245#endif
5246
5247#ifndef GL_AMD_name_gen_delete
5248#define GL_DATA_BUFFER_AMD 0x9151
5249#define GL_PERFORMANCE_MONITOR_AMD 0x9152
5250#define GL_QUERY_OBJECT_AMD 0x9153
5251#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5252#define GL_SAMPLER_OBJECT_AMD 0x9155
5253#endif
5254
5255#ifndef GL_AMD_debug_output
5256#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5257#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5258#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5259#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5260#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5261#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5262#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5263#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5264#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5265#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5266#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5267#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5268#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5269#endif
5270
5271#ifndef GL_NV_vdpau_interop
5272#define GL_SURFACE_STATE_NV 0x86EB
5273#define GL_SURFACE_REGISTERED_NV 0x86FD
5274#define GL_SURFACE_MAPPED_NV 0x8700
5275#define GL_WRITE_DISCARD_NV 0x88BE
5276#endif
5277
5278#ifndef GL_AMD_transform_feedback3_lines_triangles
5279#endif
5280
5281#ifndef GL_AMD_depth_clamp_separate
5282#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
5283#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
5284#endif
5285
5286#ifndef GL_EXT_texture_sRGB_decode
5287#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
5288#define GL_DECODE_EXT 0x8A49
5289#define GL_SKIP_DECODE_EXT 0x8A4A
5290#endif
5291
5292#ifndef GL_NV_texture_multisample
5293#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
5294#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
5295#endif
5296
5297#ifndef GL_AMD_blend_minmax_factor
5298#define GL_FACTOR_MIN_AMD 0x901C
5299#define GL_FACTOR_MAX_AMD 0x901D
5300#endif
5301
5302#ifndef GL_AMD_sample_positions
5303#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5304#endif
5305
5306#ifndef GL_EXT_x11_sync_object
5307#define GL_SYNC_X11_FENCE_EXT 0x90E1
5308#endif
5309
5310#ifndef GL_AMD_multi_draw_indirect
5311#endif
5312
5313#ifndef GL_EXT_framebuffer_multisample_blit_scaled
5314#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
5315#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
5316#endif
5317
5318#ifndef GL_AMD_pinned_memory
5319#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5320#endif
5321
5322#ifndef GL_AMD_stencil_operation_extended
5323#define GL_SET_AMD 0x874A
5324#define GL_REPLACE_VALUE_AMD 0x874B
5325#define GL_STENCIL_OP_VALUE_AMD 0x874C
5326#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5327#endif
5328
5329
5330/*************************************************************/
5331
5332#include <stddef.h>
5333#ifndef GL_VERSION_2_0
5334/* GL type for program/shader text */
5335typedef char GLchar;
5336#endif
5337
5338#ifndef GL_VERSION_1_5
5339/* GL types for handling large vertex buffer objects */
5340typedef ptrdiff_t GLintptr;
5341typedef ptrdiff_t GLsizeiptr;
5342#endif
5343
5344#ifndef GL_ARB_vertex_buffer_object
5345/* GL types for handling large vertex buffer objects */
5346typedef ptrdiff_t GLintptrARB;
5347typedef ptrdiff_t GLsizeiptrARB;
5348#endif
5349
5350#ifndef GL_ARB_shader_objects
5351/* GL types for program/shader text and shader object handles */
5352typedef char GLcharARB;
5353typedef unsigned int GLhandleARB;
5354#endif
5355
5356/* GL type for "half" precision (s10e5) float data in host memory */
5357#ifndef GL_ARB_half_float_pixel
5358typedef unsigned short GLhalfARB;
5359#endif
5360
5361#ifndef GL_NV_half_float
5362typedef unsigned short GLhalfNV;
5363#endif
5364
5365#ifndef GLEXT_64_TYPES_DEFINED
5366/* This code block is duplicated in glxext.h, so must be protected */
5367#define GLEXT_64_TYPES_DEFINED
5368/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
5369/* (as used in the GL_EXT_timer_query extension). */
5370#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5371#include <inttypes.h>
5372#elif defined(__sun__) || defined(__digital__)
5373#include <inttypes.h>
5374#if defined(__STDC__)
5375#if defined(__arch64__) || defined(_LP64)
5376typedef long int int64_t;
5377typedef unsigned long int uint64_t;
5378#else
5379typedef long long int int64_t;
5380typedef unsigned long long int uint64_t;
5381#endif /* __arch64__ */
5382#endif /* __STDC__ */
5383#elif defined( __VMS ) || defined(__sgi)
5384#include <inttypes.h>
5385#elif defined(__SCO__) || defined(__USLC__)
5386#include <stdint.h>
5387#elif defined(__UNIXOS2__) || defined(__SOL64__)
5388typedef long int int32_t;
5389typedef long long int int64_t;
5390typedef unsigned long long int uint64_t;
5391#elif defined(_WIN32) && defined(__GNUC__)
5392#include <stdint.h>
5393#elif defined(_WIN32)
5394typedef __int32 int32_t;
5395typedef __int64 int64_t;
5396typedef unsigned __int64 uint64_t;
5397#else
5398/* Fallback if nothing above works */
5399#include <inttypes.h>
5400#endif
5401#endif
5402
5403#ifndef GL_EXT_timer_query
5404typedef int64_t GLint64EXT;
5405typedef uint64_t GLuint64EXT;
5406#endif
5407
5408#ifndef GL_ARB_sync
5409typedef int64_t GLint64;
5410typedef uint64_t GLuint64;
5411typedef struct __GLsync *GLsync;
5412#endif
5413
5414#ifndef GL_ARB_cl_event
5415/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
5416struct _cl_context;
5417struct _cl_event;
5418#endif
5419
5420#ifndef GL_ARB_debug_output
5421typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
5422#endif
5423
5424#ifndef GL_AMD_debug_output
5425typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
5426#endif
5427
5428#ifndef GL_NV_vdpau_interop
5429typedef GLintptr GLvdpauSurfaceNV;
5430#endif
5431
5432#ifndef GL_VERSION_1_2
5433#define GL_VERSION_1_2 1
5434#ifdef GL_GLEXT_PROTOTYPES
5435GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5436GLAPI void APIENTRY glBlendEquation (GLenum mode);
5437GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
5438GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
5439GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
5440GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5441#endif /* GL_GLEXT_PROTOTYPES */
5442typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
5443typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
5444typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
5445typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
5446typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
5447typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5448#endif
5449
5450#ifndef GL_VERSION_1_2_DEPRECATED
5451#define GL_VERSION_1_2_DEPRECATED 1
5452#ifdef GL_GLEXT_PROTOTYPES
5453GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
5454GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
5455GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
5456GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5457GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
5458GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
5459GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
5460GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
5461GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5462GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
5463GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
5464GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
5465GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
5466GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
5467GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
5468GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5469GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5470GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
5471GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
5472GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
5473GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5474GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
5475GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5476GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
5477GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
5478GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5479GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
5480GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
5481GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5482GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
5483GLAPI void APIENTRY glResetHistogram (GLenum target);
5484GLAPI void APIENTRY glResetMinmax (GLenum target);
5485#endif /* GL_GLEXT_PROTOTYPES */
5486typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
5487typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
5488typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
5489typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5490typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
5491typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5492typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5493typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
5494typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5495typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
5496typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
5497typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
5498typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
5499typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
5500typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
5501typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5502typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5503typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
5504typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5505typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5506typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
5507typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
5508typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5509typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5510typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5511typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
5512typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
5513typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5514typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
5515typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
5516typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
5517typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
5518#endif
5519
5520#ifndef GL_VERSION_1_3
5521#define GL_VERSION_1_3 1
5522#ifdef GL_GLEXT_PROTOTYPES
5523GLAPI void APIENTRY glActiveTexture (GLenum texture);
5524GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
5525GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
5526GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
5527GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
5528GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
5529GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
5530GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
5531GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
5532#endif /* GL_GLEXT_PROTOTYPES */
5533typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
5534typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
5535typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
5536typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
5537typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
5538typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
5539typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
5540typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
5541typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
5542#endif
5543
5544#ifndef GL_VERSION_1_3_DEPRECATED
5545#define GL_VERSION_1_3_DEPRECATED 1
5546#ifdef GL_GLEXT_PROTOTYPES
5547GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
5548GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
5549GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
5550GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
5551GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
5552GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
5553GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
5554GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
5555GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
5556GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
5557GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
5558GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
5559GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
5560GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
5561GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
5562GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
5563GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
5564GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5565GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
5566GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5567GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
5568GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
5569GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
5570GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
5571GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
5572GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5573GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
5574GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5575GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
5576GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
5577GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
5578GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5579GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
5580GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
5581GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
5582GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
5583GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
5584#endif /* GL_GLEXT_PROTOTYPES */
5585typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
5586typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
5587typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
5588typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
5589typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
5590typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
5591typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
5592typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
5593typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
5594typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
5595typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
5596typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
5597typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
5598typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
5599typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
5600typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
5601typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
5602typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
5603typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
5604typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
5605typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
5606typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
5607typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
5608typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
5609typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
5610typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
5611typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
5612typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
5613typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
5614typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
5615typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
5616typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
5617typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
5618typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
5619typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
5620typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
5621typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
5622#endif
5623
5624#ifndef GL_VERSION_1_4
5625#define GL_VERSION_1_4 1
5626#ifdef GL_GLEXT_PROTOTYPES
5627GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5628GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
5629GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
5630GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
5631GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
5632GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
5633GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
5634#endif /* GL_GLEXT_PROTOTYPES */
5635typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5636typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
5637typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
5638typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
5639typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
5640typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
5641typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
5642#endif
5643
5644#ifndef GL_VERSION_1_4_DEPRECATED
5645#define GL_VERSION_1_4_DEPRECATED 1
5646#ifdef GL_GLEXT_PROTOTYPES
5647GLAPI void APIENTRY glFogCoordf (GLfloat coord);
5648GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
5649GLAPI void APIENTRY glFogCoordd (GLdouble coord);
5650GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
5651GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
5652GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
5653GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
5654GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
5655GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
5656GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
5657GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
5658GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
5659GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
5660GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
5661GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
5662GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
5663GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
5664GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
5665GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
5666GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
5667GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
5668GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5669GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
5670GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
5671GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
5672GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
5673GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
5674GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
5675GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
5676GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
5677GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
5678GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
5679GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
5680GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
5681GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
5682GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
5683GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
5684GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
5685#endif /* GL_GLEXT_PROTOTYPES */
5686typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
5687typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
5688typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
5689typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
5690typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
5691typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
5692typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
5693typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
5694typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
5695typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
5696typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
5697typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
5698typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
5699typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
5700typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
5701typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
5702typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
5703typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
5704typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
5705typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
5706typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
5707typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
5708typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
5709typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
5710typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
5711typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
5712typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
5713typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
5714typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
5715typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
5716typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
5717typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
5718typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
5719typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
5720typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
5721typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
5722typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
5723typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
5724#endif
5725
5726#ifndef GL_VERSION_1_5
5727#define GL_VERSION_1_5 1
5728#ifdef GL_GLEXT_PROTOTYPES
5729GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
5730GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
5731GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
5732GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
5733GLAPI void APIENTRY glEndQuery (GLenum target);
5734GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
5735GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
5736GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
5737GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
5738GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
5739GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
5740GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
5741GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
5742GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
5743GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5744GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
5745GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
5746GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
5747GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
5748#endif /* GL_GLEXT_PROTOTYPES */
5749typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
5750typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
5751typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
5752typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
5753typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
5754typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
5755typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
5756typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
5757typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
5758typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
5759typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
5760typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
5761typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
5762typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
5763typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
5764typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
5765typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
5766typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
5767typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
5768#endif
5769
5770#ifndef GL_VERSION_2_0
5771#define GL_VERSION_2_0 1
5772#ifdef GL_GLEXT_PROTOTYPES
5773GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
5774GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
5775GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5776GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
5777GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
5778GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
5779GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
5780GLAPI void APIENTRY glCompileShader (GLuint shader);
5781GLAPI GLuint APIENTRY glCreateProgram (void);
5782GLAPI GLuint APIENTRY glCreateShader (GLenum type);
5783GLAPI void APIENTRY glDeleteProgram (GLuint program);
5784GLAPI void APIENTRY glDeleteShader (GLuint shader);
5785GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
5786GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
5787GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
5788GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5789GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5790GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5791GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
5792GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
5793GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5794GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
5795GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5796GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5797GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
5798GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
5799GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
5800GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
5801GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
5802GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
5803GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
5804GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
5805GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
5806GLAPI void APIENTRY glLinkProgram (GLuint program);
5807GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
5808GLAPI void APIENTRY glUseProgram (GLuint program);
5809GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
5810GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
5811GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5812GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5813GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
5814GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
5815GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
5816GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5817GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
5818GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
5819GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
5820GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
5821GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
5822GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
5823GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
5824GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
5825GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5826GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5827GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5828GLAPI void APIENTRY glValidateProgram (GLuint program);
5829GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
5830GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
5831GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
5832GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
5833GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
5834GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
5835GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
5836GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
5837GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
5838GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
5839GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
5840GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
5841GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
5842GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
5843GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
5844GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
5845GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
5846GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
5847GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
5848GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
5849GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
5850GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5851GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
5852GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
5853GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
5854GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
5855GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5856GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
5857GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5858GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
5859GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
5860GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5861GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
5862GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
5863GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
5864GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
5865GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
5866#endif /* GL_GLEXT_PROTOTYPES */
5867typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
5868typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
5869typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
5870typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
5871typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
5872typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
5873typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
5874typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
5875typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
5876typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
5877typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
5878typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
5879typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
5880typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
5881typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
5882typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5883typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
5884typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
5885typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
5886typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
5887typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5888typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
5889typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
5890typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
5891typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
5892typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
5893typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
5894typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
5895typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
5896typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
5897typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
5898typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
5899typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
5900typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
5901typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
5902typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
5903typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
5904typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
5905typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5906typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5907typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
5908typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
5909typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
5910typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5911typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5912typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5913typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5914typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
5915typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
5916typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
5917typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
5918typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
5919typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5920typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5921typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5922typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
5923typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
5924typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
5925typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
5926typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
5927typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
5928typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
5929typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
5930typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
5931typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
5932typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
5933typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
5934typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
5935typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
5936typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
5937typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
5938typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
5939typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
5940typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
5941typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
5942typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
5943typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
5944typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
5945typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
5946typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
5947typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
5948typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
5949typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5950typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
5951typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5952typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
5953typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
5954typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
5955typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
5956typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
5957typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
5958typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
5959typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
5960#endif
5961
5962#ifndef GL_VERSION_2_1
5963#define GL_VERSION_2_1 1
5964#ifdef GL_GLEXT_PROTOTYPES
5965GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5966GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5967GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5968GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5969GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5970GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5971#endif /* GL_GLEXT_PROTOTYPES */
5972typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5973typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5974typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5975typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5976typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5977typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
5978#endif
5979
5980#ifndef GL_VERSION_3_0
5981#define GL_VERSION_3_0 1
5982/* OpenGL 3.0 also reuses entry points from these extensions: */
5983/* ARB_framebuffer_object */
5984/* ARB_map_buffer_range */
5985/* ARB_vertex_array_object */
5986#ifdef GL_GLEXT_PROTOTYPES
5987GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5988GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
5989GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
5990GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
5991GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
5992GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
5993GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
5994GLAPI void APIENTRY glEndTransformFeedback (void);
5995GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5996GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
5997GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
5998GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
5999GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
6000GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
6001GLAPI void APIENTRY glEndConditionalRender (void);
6002GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6003GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
6004GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
6005GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
6006GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
6007GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
6008GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
6009GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
6010GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
6011GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
6012GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
6013GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
6014GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
6015GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
6016GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
6017GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
6018GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
6019GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
6020GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
6021GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
6022GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
6023GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
6024GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
6025GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
6026GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
6027GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
6028GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
6029GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
6030GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
6031GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
6032GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
6033GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
6034GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
6035GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
6036GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
6037GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
6038GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
6039GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
6040GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
6041GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
6042GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
6043GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
6044GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
6045#endif /* GL_GLEXT_PROTOTYPES */
6046typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
6047typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
6048typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
6049typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
6050typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
6051typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
6052typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
6053typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
6054typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
6055typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
6056typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
6057typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
6058typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
6059typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
6060typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
6061typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
6062typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
6063typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
6064typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
6065typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
6066typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
6067typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
6068typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
6069typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
6070typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
6071typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
6072typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
6073typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
6074typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
6075typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
6076typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
6077typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
6078typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
6079typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
6080typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
6081typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
6082typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
6083typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
6084typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
6085typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
6086typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
6087typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
6088typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
6089typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
6090typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
6091typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
6092typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
6093typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
6094typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
6095typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
6096typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
6097typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
6098typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
6099typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
6100typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
6101typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
6102typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
6103typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
6104#endif
6105
6106#ifndef GL_VERSION_3_1
6107#define GL_VERSION_3_1 1
6108/* OpenGL 3.1 also reuses entry points from these extensions: */
6109/* ARB_copy_buffer */
6110/* ARB_uniform_buffer_object */
6111#ifdef GL_GLEXT_PROTOTYPES
6112GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
6113GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
6114GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
6115GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
6116#endif /* GL_GLEXT_PROTOTYPES */
6117typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
6118typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
6119typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
6120typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
6121#endif
6122
6123#ifndef GL_VERSION_3_2
6124#define GL_VERSION_3_2 1
6125/* OpenGL 3.2 also reuses entry points from these extensions: */
6126/* ARB_draw_elements_base_vertex */
6127/* ARB_provoking_vertex */
6128/* ARB_sync */
6129/* ARB_texture_multisample */
6130#ifdef GL_GLEXT_PROTOTYPES
6131GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
6132GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
6133GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
6134#endif /* GL_GLEXT_PROTOTYPES */
6135typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
6136typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
6137typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
6138#endif
6139
6140#ifndef GL_VERSION_3_3
6141#define GL_VERSION_3_3 1
6142/* OpenGL 3.3 also reuses entry points from these extensions: */
6143/* ARB_blend_func_extended */
6144/* ARB_sampler_objects */
6145/* ARB_explicit_attrib_location, but it has none */
6146/* ARB_occlusion_query2 (no entry points) */
6147/* ARB_shader_bit_encoding (no entry points) */
6148/* ARB_texture_rgb10_a2ui (no entry points) */
6149/* ARB_texture_swizzle (no entry points) */
6150/* ARB_timer_query */
6151/* ARB_vertex_type_2_10_10_10_rev */
6152#ifdef GL_GLEXT_PROTOTYPES
6153GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
6154#endif /* GL_GLEXT_PROTOTYPES */
6155typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
6156#endif
6157
6158#ifndef GL_VERSION_4_0
6159#define GL_VERSION_4_0 1
6160/* OpenGL 4.0 also reuses entry points from these extensions: */
6161/* ARB_texture_query_lod (no entry points) */
6162/* ARB_draw_indirect */
6163/* ARB_gpu_shader5 (no entry points) */
6164/* ARB_gpu_shader_fp64 */
6165/* ARB_shader_subroutine */
6166/* ARB_tessellation_shader */
6167/* ARB_texture_buffer_object_rgb32 (no entry points) */
6168/* ARB_texture_cube_map_array (no entry points) */
6169/* ARB_texture_gather (no entry points) */
6170/* ARB_transform_feedback2 */
6171/* ARB_transform_feedback3 */
6172#ifdef GL_GLEXT_PROTOTYPES
6173GLAPI void APIENTRY glMinSampleShading (GLclampf value);
6174GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
6175GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
6176GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
6177GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
6178#endif /* GL_GLEXT_PROTOTYPES */
6179typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
6180typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
6181typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
6182typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
6183typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
6184#endif
6185
6186#ifndef GL_VERSION_4_1
6187#define GL_VERSION_4_1 1
6188/* OpenGL 4.1 reuses entry points from these extensions: */
6189/* ARB_ES2_compatibility */
6190/* ARB_get_program_binary */
6191/* ARB_separate_shader_objects */
6192/* ARB_shader_precision (no entry points) */
6193/* ARB_vertex_attrib_64bit */
6194/* ARB_viewport_array */
6195#endif
6196
6197#ifndef GL_VERSION_4_2
6198#define GL_VERSION_4_2 1
6199/* OpenGL 4.2 reuses entry points from these extensions: */
6200/* ARB_base_instance */
6201/* ARB_shading_language_420pack (no entry points) */
6202/* ARB_transform_feedback_instanced */
6203/* ARB_compressed_texture_pixel_storage (no entry points) */
6204/* ARB_conservative_depth (no entry points) */
6205/* ARB_internalformat_query */
6206/* ARB_map_buffer_alignment (no entry points) */
6207/* ARB_shader_atomic_counters */
6208/* ARB_shader_image_load_store */
6209/* ARB_shading_language_packing (no entry points) */
6210/* ARB_texture_storage */
6211#endif
6212
6213#ifndef GL_ARB_multitexture
6214#define GL_ARB_multitexture 1
6215#ifdef GL_GLEXT_PROTOTYPES
6216GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
6217GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
6218GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
6219GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
6220GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
6221GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
6222GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
6223GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
6224GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
6225GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
6226GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
6227GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
6228GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
6229GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
6230GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
6231GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
6232GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
6233GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
6234GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
6235GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
6236GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
6237GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
6238GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
6239GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
6240GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
6241GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
6242GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
6243GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
6244GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
6245GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
6246GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
6247GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
6248GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
6249GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
6250#endif /* GL_GLEXT_PROTOTYPES */
6251typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);